
The following is the outline of the manual.
HOW TO FLY AND FIGHT IN AIR WARRIOR, v3/21/1997
OUTLINE
0.0 The purpose of this manual
0.1 List of contributors
1.0 Chapter 1
1.1 Basic aerodynamics
1.2 Aerodynamic controls and surfaces
1.3 Instruments
1.4 Basic maneuvers
1.5 Basic gunnery
1.6 Exercises
1.6.1 Takeoffs and landings
1.6.2 Basic aerobatics
1.6.3 Basic gunnery
1.6.4 View keys
2.0 Chapter 2
2.1 Radio
2.2 Navigation and use of radar
2.3 Spin recovery
2.4 Turning on edge of a stall
2.5 Turning on edge of a blackout
2.6 Exercises
2.6.1 Turning on the edge of a stall
2.6.2 Turning on the edge of a blackout
2.6.3 Spin recovery
2.6.4 Fight off-line
3.0 Chapter 3
3.1 Aerodynamics and flight dynamics
3.2 Gunnery
3.3 Basic ACM overview
3.4 Basic ACM specifics
3.5 Exercises
3.5.1 Max-g vs. 3 g turns
3.5.2 Zero-g vs. vertical dives
3.5.3 Max-g, low-g, and extended-climb Immelmans
3.5.4 Angles fights
3.5.5 B&Z fights
3.5.6 Energy fights
4.0 Chapter 4
4.1 Overview
4.1.1 Air Warrior II
4.1.2 Air Warrior for Windows and Mac
4.2 The F6F-3 Hellcat
4.3 The F4U-1D Corsair
4.4 The P-38J Lightning
4.5 The P-51D Mustang
4.6 The P-47D Thunderbolt
4.7 The F4F-3 Wildcat
4.8 The P-40E Kittyhawk
4.9 The Spitfire Mk IX E
4.10 The Spitfire Mk Vb
4.11 The Spitfire Mk Ia
4.12 The Hurricane I
4.13 The Hurricane IIb
4.14 The FW 190A-8
4.15 The FW 190D-9 Dora
4.16 The FW 190A-3
4.17 The FW 190A-4
4.18 The Bf 109F-4 Franz
4.19 The Bf 109K-4
4.20 The Bf 109G-2 Gustav
4.21 The Bf 109E-3 Emil
4.22 The Me 110C-4 Zerstorer
4.23 The Ki-84 Hayate
4.24 The A6M5 Zero
4.25 The N1K1-J Shiden
4.26 The Yak 9D
4.27 The LA-5FN
4.28 Exercises
4.28.1 Dives
4.28.2 High-speed turns
4.28.3 High-speed roll
4.28.4 Low-speed sustained turns
4.28.5 Low-speed roll
5.0 Chapter 5
5.1 Level bombing
5.2 Dive bombing
5.3 Dropping troops
5.4 Bombing tactics
5.5 Bomber escort
5.6 Bombing strategy
5.7 Exercises
5.7.1 Level bombing
5.7.2 Dive bombing
5.7.3 Bomber evasives
6.0 Chapter 6
6.1 Capturing airfields and other structures
6.2 Carrier operations
6.3 Vehicles
6.4 Gunning in bombers
6.5 Etiquette
6.6 Exercises
6.6.1 Carrier operations
6.6.2 Prepping airfields
6.6.3 Vehicles
6.6.4 Aggressive bomber flying
7.0 Chapter 7
7.1 Real-life tactics and Air Warrior
7.2 Flaps
7.2.1 Other flaps
7.3 Nose-low turns
7.4 Other nose-low turns
7.5 Split-S attack
7.6 Vertical yo-yo attack
7.7 Avoiding B&Z
7.8 Jinking
7.9 Extending
7.10 Avoiding wing failure
7.11 Furball tactics
7.12 Chopping throttle
7.13 Climbing turns
7.14 Other climbing turns
7.15 Immelman with turn at the top
7.16 Vertical rope a dope
7.17 Visual clues
7.18 Situational awareness
7.19 Very-basic multi-plane tactics
7.20 Exercises
7.20.1 Flap settings in stallfights
7.20.2 Chopping throttle in a high-speed split S
7.20.3 Chopping throttle in a high-speed turn
7.20.4 Compressibility and wing failure
7.20.5 General practice
8.0 Conclusion
Appendix: Definitions
Appendix: More on ACM
Appendix: The Twist files
Appendix: Historical scenarios
Appendix: Recommended books and movies
Appendix: The history of Air Warrior
Appendix: Biographies of contributors
Appendix: Previous introduction
Appendix: Getting started in Air Warrior
Appendix: Prices for on-line services