Twist: ok. Well, get close and fire and they blow up. There you go!
Transmaniakon just switched to this channel!
Twist: any questions?
:hehe 
Sherlock: heh
Headhunter: !
Sluggo: damn
Sluggo: that's easier than i thought
Twist: yes HH?
Headhunter: Will it be a big boom?
Twist: that depends on how close you are, of course.
Twist: I prefer 150 yds for a nice, even explosion size.
Headhunter: <G>
Twist: Ok well for those of you that weren't here last time, what I went over
Twist: was the basic capabilities of the FW relative to other planes and some
Twist: simple tips for rules when learning to BnZ it.
Twist: Before anybody asks, I'm not going to bother to teach how to spin it
Sluggo: good
Twist: as a weapon, so there. However, this time we'll be getting into more of
Twist: the energy fighting instead of just BnZ.
Twist: In energy fighting a plane, you don't necessarily always use a straight
Twist: boom/zoom approach. You attempt to use maneuvers and your relative energy
Twist: state to get the other guy in your front quarter. A BnZ is just a very basic
Twist: energy maneuver, but there's a lot more you can do with your speed.
Twist: (and alt of course)
Twist: Now it so happens that the FW, along with the Corsair, is my favorite plane
Twist: to pull this kind of stuff in. It's got all the right characteristics for it
Twist: high roll rate, fast. Only thing it's missing is climb (sigh).
Twist: Energy tactics are often much harder to visualize than stallfighting.
Twist: In a stallfight, you're basically just getting your lift vector on the other
Twist: guy and tuggin away. in an energy fight you often have to think 2-3 "moves"
Twist: ahead and plan a sequence that will leave the enema helpless and you in
Twist: control.
Twist: A good example of this is the hammerhead/spiral climb type of attack.
Twist: Unlike a stallfight you deliberately point your nose AWAY the opponent
Twist: and use your higher E-state to sucker him into a helpless (slow) position,
Twist: THEN you turn on him and kill him.
Twist: The reason this maneuver is difficult is E-assessment. It's not particular
Twist: to the FW, it's a skill you need in all planes. You've got to be able to
Twist: look at your opponent and get a guess of what his E-state is, both speed and
Twist: alt.
Twist: Now, alt is pretty easy, so we won't go into that, but speed is different.
Twist: How do you determine an opponents speed vs. yours? Well, the only piece of
Twist: information you have that will help you here is the closure rate.
Twist: It's very imprecise but you need to be able to guess off it. For instance,
Twist: in a very simple case if you are co-alt, there is enema behind you, and he
Twist: is closing, then he obviously has a higher E-state than you do.
Twist: <this assumes he follows in the same compass direction as you>
Twist: If you're going OPPOSITE him and he is closing, well that could mean you're
Twist: better off or worse than he is. You need more information - exactly what is
Twist: his heading relative to you, so that you can adequately determine what's
Twist: going on.
Twist: Unfortunately there is no cut-and-dry system of teaching speed assessment.
Twist: There is a very useful tool for it though - film your engagements as much
Twist: as you can, go back to them and view them, try to guess the relative speed
Twist: of your enemas in con, and then (if you have it) watch the same film in
Twist: Vfilm, because it can tell you the speed of the opponent.
Twist: This is actually what I use it for most often.
Transmaniakon: !
Twist: I know some of you don't have vfilm, and unfortunately I know of no good
Twist: way to get the speed of an enema within AW itself
Twist: GA TK.
Transmaniakon: r u gonna take over vfilm and fix it?
Twist: That's the current plan, but I haven't gotten source Dale yet
Twist: <sips drink>
Transmaniakon: full sail ale here 
Twist: ok. one of the abilities of the FW that works really well for some of
Headhunter: !
Twist: these manuevers is that it can pull a really _mean_ split-s.
Twist: GA HH.
Headhunter: Any tips on maintaining E in an Fw? I always seem to blow it with just a few turns. I'm
not the best at keeping E overall,
Headhunter: but I aint a total slouch either. Fw just seems to elude me. ga
Twist: cc FW is a pretty bad e-bleed plane, no way around that. Worse, it only has
Twist: mediocre acceleration, so after you blow your speed, it's hard to get it back.
Twist: Very simply most people pull way to hard to get some basic maneuvers done.
Headhunter: Does zero-g'ing it help any?
Twist: Helps it extend, but you loose some alt of course.
Twist: One thing to keep in mind about the Fw is if you want to fly it properly
Headhunter: Does it gain alot for excelleration that way or not worth it?
Twist: you should view yourself as having a hard deck. For beginners I place this
Twist: around 10-8K, for experienced around 5K. Nah it still accels poorly HH 
Headhunter: hehehe, cc.
Twist: Spit for instance will chew a FW up in no time at level accel up to250kts.
Twist: ok, well if you keep your deck alt in mind, if you run out of speed to pull
Twist: maneuvers, just bleed some off by diving a bit or doing negative alt
Twist: maneuvers. If you're solo against a stallfighter it's not going to matter
Twist: too much, he'll just blow his speed quickly by turning hard when you to the
Twist: new plateau alt.
Twist: It's possible to use the FWs bleed against the opponent, which I discussed
Headhunter: Hmmm... OK, I'll just stick with my Yak then.
Twist: somewhat in the basic part. For instance if a FW and a Spit are doing
Twist: low yo-yos a lot, the FW can and will gain angles on the spit if handled
Twist: right, for two reasons - it blows speed more when pointed down, making
Malloy: !
Twist: it's turn radius tighter, and at the tip of the yo-yo it can get rolled
Twist: over a lot faster. Ga Malloy.
Malloy: This feature can be useful for closing a fight if you can sucker them into following you into
Malloy: a Split-S; the FW can recover at higher initial speeds than most other planes, which
auger
Malloy: ..ga
Bummer: !
Twist: cc very true. If you get stuck on the floor and you're completely out of
Twist: options, roll over at 130kts, click flaps twice and split-s. Fun to watch
Twist: spits follow you and slam into the turf.
Twist: Ga Bummer.
Bummer: Twist did you say above that the FW bleeds speed worse goinng DOWN?...
Bummer: that doesn't seem logical. ga
Twist: Nobody said logic had to apply in AW. heh. Actually, it is logical, but
Twist: you have to look at several components. The basic reason it works is the
Twist: FW on the downside portion of the split-s bleeds speed like crazy, in fact
Twist: bleeds all the extra speed it gains the dive portion. A Spit for instance
Twist: can't HELP but gain speed in a split-s, even with his engine cut, resulting
Twist: in a larger turn radius for him (faster = larger radius).
Twist: Say you have two cars, one a big buick and the other a ferrari. The ferrari
Twist: can obviously out turn the buick, but let's say the both are on a big flat
Twist: parking lot and they both start a turn at 100MPH. The Buick is allowed to
Twist: slow down but the Ferrari has to keep going 100 - who gets 180 degrees around
Twist: faster? The buick.
Twist: This is actually a key element in catching all kinds of stallfighters. They
Bummer: Ahhhh, you mean it bleeds faster relative to the other planes?
Twist: cc you got it.
Twist: well except the yak.
Bummer: Good explanation, the cars
Transmaniakon: I can outturn a buick in a ferrari 
Twist: Anyway a stallfighter will always assume he can outturn you, but it's not
Twist: always true.
Twist: The trick to it is you have to see the opportunity and make it happen fast,
Twist: because you get maybe 180 degrees before your hosed and the Spit/whatever
Twist: is able to use his turn ability better because he's going slow enough.
Twist: High speed turns work well against Spits, 109s, and even 51s if you go a
Twist: little into negative alt. They don't work well against Yaks or P38s who know
Twist: what they are doing (P38 has air brakes).
Twist: Anybody downloaded ROPEDOPE.ZIP?
Sherlock: Yep
Sluggo: cc
Kkraatz: cc
Robinhood: cc
Twist: ok, well if you haven't you might want to check it out. I'm in a spit in
Twist: that one but the plane I actually use that most with is the FW. The basic
Twist: idea being that you hook an opponent by diving through on him, get him to
Twist: follow you as you go into zoom, and you zoom him until he's completely out
Twist: of speed, come over the top and keel him. FW is great for this because you
Twist: can get it reversed real quickly.
Twist: If you're climbing 45 degrees and you've bleed the guy behind you dry, you
Malloy: As long as you can take the time to recover the speed you blow getting around.
Twist: just roll over, flap and pull one of those split-s's. You'll be coming
Twist: right down on him while he's helpless.
:full flaps?
Twist: it depends, I often use them for a split-s but only momentarily. Full flaps
:cc
Twist: on FW is a MAJOR bleed.
Twist: Keep in mind FW doesn't have 1/4 flaps so you can't be just slamming them
Malloy: Even 'one' click is a fair bit of drag
Twist: back and forth all the time.
Twist: Also, unlike some planes the FW doesn't really give you anything back when
Twist: you unflap, so you can't "flap yourself up" like you can with the 38/a26/
Twist: etc
Twist: If you're doing rope-a-dope type moves, check your closure when you get to
Twist: about 150kts yourself. If he's closing on you, you probably hosed it. You
Twist: can ride the FW down to about 75kts, but you need to pull _only_ vertically
Twist: at that speed, because if you tilt the nose it's going to spin like hell.
Twist: If you have no closure or better yet a little seperation building at 150kts
Malloy: You _can_ tilt if the plane's in zero-G, tho.. but it's tricky
Twist: on your dial, just start watching him the rear view (I usually roll on
Twist: my back right at this point) and wait for him to peter out.
Twist: cc Sean but it's asking for trouble. If you're rope-a-doping shouldn't have to
Twist: anyway. Just get yourself completely perpendicular to the ground and pull towards
Twist: earth; FW is always happy to fall out of the sky for you 
Twist: er not perp, parallel.
Twist: wings parallel, lift vector perpendicular. You know what I mean.
Twist: <takes another drink>
Transmaniakon: !
Twist: Ok. any questions on Rope a dope?
Twist: ga TK
Transmaniakon: NOt rope-adope...
Twist: ga anyway
Bummer: !
Transmaniakon: what not to do on a merge... on a coalt spit for example?
Malloy: Don't go for alt...
Twist: cc worst thing is to immediately go into hard zoom
Twist: ok, let's look at that case. Bummer, we'll get o you in a sec
Bummer: cc
Twist: First and most obviously you try to get nose-to-nose with him. I personally
Twist: pretty much never fire on head ons, but you have to give him the least
Twist: percentage shot, because you never know what the dweeb is thinking.
Twist: Second, check your speed. If you're going 225 or better, you can think
Twist: pretty offensively. If you're going less than that you'd better be prepared
Twist: to react defensively after the merge, because the advantage is all his.
Twist: Now my personal favorite is when you're both really cruising. Spit is doing
Twist: maybe 275, you're doing 300. This is a great set up.
Twist: You let the spit merge, and then watch him in rear view. If he breaks in
Twist: the horizontal, roll opposite the direction of his break about 20-45 degrees
Twist: and pull a high yo-yo. After you get used to the FW you'll be able to get a
Twist: shot out of this every time. Just takes way to long for the spit to come around
Twist: a circle when he's going fast, and you are going to pull a very small radius
Transmaniakon: !
Twist: yo-yo because of your bleed and the ability to pull hard initial Gs.
Twist: ga TK
Transmaniakon: how often are u going 300k on a merge?
Malloy: Remember reversal of image in mirror -- roll is _toward_ side Spit appears to be turning (blew that a few times too often)
Transmaniakon: err 300 kts
Twist: not too often really. I usually view my preferred merge as 250kts.
Transmaniakon: cc what about that case?
Twist: 300 gives you a few more options tho, if you CAN do it, don't be shy about it.
Twist: I do same things at 250 - but I tend to gamble anyway.
Transmaniakon: !
Twist: Sean also correct about rear view, keep that in mind
Twist: ga
Transmaniakon: what if he gets the angles on merge... intitially?
Transmaniakon: err initially
Transmaniakon: hehe he said tit <G>
Twist: If he's in front of your 3-9 line it's not a big deal. If he can get
Twist: rear aspect at merge, you screwed up somehow
and outta think about
Twist: getting him confused before you attack...in other words, think hard about
Twist: going defensive with negative alt evasives.
Transmaniakon: !
Twist: ga
Transmaniakon: I use split-s as escape maneuver...
Transmaniakon: what about spit that follows by chopping throttle?
Twist: you need to pull less Gs and keep higher speeds, then won't matter if
Twist: spit chops or not, you can get away him.
Twist: people _way_ overestimate the ability of the Spit.
Twist: If I am alone against a single Spit and I have 5K of alt, it's _my_ fault
Twist: if I die in a FW. He doesn't have the kind of plane to catch me.
Twist: The worst thing in a Fw is to be caught by a stallfighter and another FW or 51.
Twist: You're kinda hosed if the FW/51 is smart and just starts moving towards your
Twist: obvious egress direction (if there is one) while keeping his speed up.
Twist: When this happens to me I usually egress in an unusual direction - towards
Twist: enema territory for instance.
Twist: better than dying while trying to run back home
Twist: Anyway I went over evasives in the basic part, take a look at that - although
Twist: I will say that I never pull canned evasives, and I almost never pull a "classic"
Twist: maneuver in any sense of the word - I'll start a split-s, but I won't follow
Twist: it through 180 degrees, too predictable. Besides, you don't use your superior
Twist: roll rate that way.
Twist: What I'll do is start out by assessing my alt (telling me how hard I can
Twist: point the nose down) and mentally thinking of my position and what my
Malloy: If you can roll while your opponent is changing views, it's free separation
Twist: egress direction should be - then I start a series of low-G nose down banking
Twist: turns with a few quick snap-rolls, always mentally working my way towards
Twist: my pre-determined egress dir.
Twist: Bad thing to do is get fixated on trying to watch your pursuit in the rear view.
Twist: Sort of like deer with light in your eyes, keeps you flying the plane to its max.
Malloy: And the cumulogranite clouds wait for you to forget about them...
Twist: ok, well we never finished with our spit
:bummer had a question i think
Twist: if he breaks horizontal, he should die. Yours for the taking.
Bummer: The rope-a-dope: won't work on a 109 will it?
Twist: If he breaks negative, should be same deal - but I usually go into a sligght
Twist: zoom and see if he'll bite on rope-a-dope.
Twist: You can rope any plane bummer, but 109 has best sustained climb around.
Malloy: Like so much else, it depends on relative E
Bummer: that's why I asked, thought they would climb at 45 deg. forever
Twist: Just means you've got the extra careful about closure.
Twist: Naw they can climb well but they don't have rocket assist.
Twist: Your worst opponent in a rope-a-dope is a canny one who hides his speed.
Twist: I do this a lot in spits, I'll fly after extending e-fighters with like a
Twist: 3.5K/min climb rate, but at a steady 250-275 kts. If they mistake and try
Twist: to rev to come back in, I zoom right into them and they either die or run away.
Twist: Luckily most stallfighters are pretty stupid and will go around doing max
Twist: speed zooms most of the time.
Twist: It's for above reason that I usually spiral climb on my rope a
Twist: you force stallfighter to turn with you usually, and if he has extra speed it
Twist: will show up in the turn (wide turn)
Twist: ok back to our merging stallfighter 
Twist: he breaks horizontal, he dies. He breaks negative alt, he dies - maybe a little
Twist: later. If he pulls Immel or if he high yo-yos, oops. smarter than the average
Twist: bear, especially if you see him low-G the pull so he gets a lot of zoom out of
Twist: the manuever. If this happens, think about just pulling a level extend. He
Twist: won't be able to catch you if you're doing the aforementioned 300kts and you
Twist: don't start heaving the plane around.
Transmaniakon: !
Twist: ga
Transmaniakon: so if he goes up on the merge... is best to run?
Twist: depends on whether you want to go for highest percentage of living.
Twist: if you do, yeah, is best to extend. If not, turn and attck..is what I do 
Transmaniakon: ehehe
:hehe
Twist: if it's me and this happens, I usually will try banking negative, get him to
Transmaniakon: ok he goes up... nose down turns to bring him down?
Twist: dive down to me, and then play split-s around the circle games with him. If
Twist: I get to my deck alt I try to evade and extend. Cc, nose down -if he has already
Twist: pulled up vertically and then you try any kind of vertical up afterwards, you
Twist: are setting yourself up pretty bad.
Twist: unless you are REALLY hauling.
Malloy: !
Twist: if I go down and he tries to follow me down, he gets going fast again and
Twist: is back to a wide turn radius. I usually try combination split-s's or barrel
Twist: rolls to get a shot. Ga sean.
Malloy: One thing I notice looking at _Shaw_ (the book) is that a lot of the engagement maneuvers rely on starting _before_ the pass
Malloy: in order to make them work, but I don't see that in the arena; would this be an
artifact of the lower speeds for WWII planes?
Twist: I've thought about that and I think it's a product of the difference in
Twist: weapons systems. We've got guns only; and a really porked hit model. So
Twist: people use tactics that are exagerrated to provide the least % aspect
Twist: when possible.
Malloy: I guess I'll have to ask him tomorrow...
Twist: This a nose-to-nose merge in AW is the best you can get, in real life it's suicide.
Sluggo: tuesday
Malloy: see what he says...
Twist: maybe he's just wrong
. seriously, we don't have any kind of long range
Twist: delivery system, so I think it's pretty much that.
Transmaniakon: Gotta go Twist... thanks for lesson!
Twist: cc TK later
:cya TK
Malloy: This was in the guns tactics section. Could be range for modern guns, too...
Twist: modern guns don't reward you with a huge fuggin hit bubble the rear.
Malloy: That's true, too...
Twist: Im sure I'd be much more of a pure BnZ fighter in FW if we had real guns.
Twist: As it is you can blow huge amounts of E (a really bad idea) for a single-second
Twist: rear aspect shot, because if you pull it off, 1 second of FW fire can kill
Twist: anything.
Twist: well Im about out of canned topics, anybody got some general Qs?
Bummer: !
Twist: ga bummer
Bummer: (i missed first session) I can only get about one good loop...
Bummer: out of the FW, but sometimes they outloop me in multiple loop fights...
Malloy: Sounds like you're pulling too many Gs
Bummer: when i'm in a 109. How they doin' that? ga
Malloy: FW better in oblique turns than pure vertical
Twist: yeah it depends no the loop. If they're doing purely vertical lops,
Twist: and you loose in multiple loop fights, we need to talk about the 109 some 
Twist: Now, if you're doing oblique, yo-yo type of loops, FW can pull some neat stuff
Twist: picture 45 degree oblique loop, 109 does pure circle in front of 190
Twist: if I'm in 190, I follow 109 up part way, snap roll my lift vector to where he
Twist: will come down on the opposite side when he does, and flap it and pull over.
Malloy: The trick appears to be restricting the high-G pull to right as you come around the corner at the top, when bleed hurts less
Twist: yeah if you do that right you're pullin a bit when you're down to 150-130
Twist: kts, probably with flaps, and you come around real fast and then unflap/unload
Twist: so you can accelerate on the way down.
Sluggo: !
Twist: ga Sluggo
Sluggo: ok
Sluggo: any good advice for countering spin-turning bastages?
Malloy: Extend
Twist: hehe. It's a problem, no question about it. I've got a film I'm thinking
Twist: of uploading called SPINWULF.CAM
. Shows VERY good use of the FW as a
Twist: complete AW joke (I'm not flying it, im in a spit fighting it).
Malloy: I'd like to see it...
Twist: The way I get out of that one is by using really hard spiral climbs
Sluggo: hmmmmm. was it who I think it was ?
Twist: and I still take one ping doing it.
Twist: probably sluggo. I ain't saying it doesn't work, but I don't fly that way.
Sluggo: yah me either
Sluggo: rather die
Twist: It's flying a game instead of flying a simulation, and I like simulations.
Sherlock: very hard to get away Drum when he's doing it
Malloy: The only positive use I've ever gotten out of a spin is a one-burst snapshot I took while _in_ one that got my opponent...
Twist: It's possible to deliberately spin the Fw when it's doing 180kts, and
Twist: recover at exactly the heading you want.
Malloy: Force model will wax _his_ ass when it comes up... don't hold your breath, though...
Malloy: How do you get it _into_ the spin? My spins all seem to happen at less than 100 KIAS
Twist: Anyway what I usually do against Spinwulfs is dive to the absolute deck
Malloy: after I've bled off _way_ too much E
Bummer: me too
Twist: and then use a lot of climbing turns. I ain't saying sean - but play with it
Twist: some night, you can do it.
Twist: still spinwulfs become very difficult targets because even ifthey're not
Twist: good they usually know how to wait until you have a shot, spin (roll the dice)
Twist: and then recover some random amount of time later.
Twist: Try to get above them whenever they do that so you can keep your climb against
Twist: them.
Malloy: If you have the E, a hard pull up, invert, and come down above gives a better shot angle on them
Twist: cc exactly.
Bummer: !
Twist: The one thing that really gets me is people who want to duel Fws. This is
Twist: almost guaranteed to become a skill-less contest.
Twist: ga Bummer
Bummer: I just heard the term "spin turn" recently...
Bummer: do i understand this deliberate spinning is an established art?
Bummer: ga
Twist: you understand correctly. The problem with it is it's used as an OFFENSIVE
Twist: maneuver, not a defensive one, and that's defintely wrong. What people are
Twist: doing is capatalizing on the things that are screwed up with the AW spin "model":
Twist: 1) you can spin above stall speed 2) you can recover spins at above stall speed
Porn just vanished!
Headhunter just vanished!
Bummer: ruh ro
:ruh roh
Malloy: Dumps...
Twist: and 3) recovery can be timed to deliberately leave you on a particular heading
Sluggo: hmmmm
Headhunter just joined this channel!
Twist: Spins can be used and were used as evasives in WWII, there are written
Twist: examples with JG26 for example. They also write how they lost 5-10K doing
Twist: this and it was an absolute last-ditch maneuver.
Malloy: Whereas the FW spin recovery can be done in <200 feet if you do it exactly right
Porn just joined this channel!
Rld: !
Twist: ga Nor (i think)
Rld: yea, this is Nor, what is typical climb rate for spiral climb?
Twist: depends on plane, in Fw I use very low 2-4Gs, never more than about 45 degrees.
Twist: If you get going to steep your ruin the point of making the turns.
Rld: cc tnxs
Twist: hmmm terrible english there. hic.
Twist: anybody got anything else?
Malloy: Certainly gives me some ideas to take to the arenas; thanks,
Twist...
Twist: what is minimum alt you can split-s the FW?
:yeah wat is it ***
Robinhood: Thanks Twist...Great job.
Sluggo: hmmmm under 1k feet for sure
Malloy: I've done it under 1000', but that was extreme case
Headhunter: 5 feet. But to be succesful, I recommend a bit higher. <G>
Malloy: I think I was about 600', slow, full flaps
Twist: you have to know this before you can be advanced 
Sluggo: heheh
Sluggo: htere's more?
Malloy: hehe
Twist: seriously, practice split-s off line with starting speed ~130kts and flaps on and off.
Sluggo: learn not to pull wings off 26 1st merch
Twist: you'll be surprised. And I ain't gonna tell you, you have to find out hehe.
:aw shucks :(
Malloy: And keep descending until you stop being able to try again?
Robinhood: hehe
Kkraatz: heh
:!
Twist: yeah my practice sessions are always "how many can I make this alt, 2,3?"
Twist: ga Merch
:hehe
:who is malloy? 
Hotrail: Good class Twist! Thanks...goodnight all
Robinhood: Nite HR
Malloy: I'm Shiva online
Headhunter: Shiva
:cc thnx
-- Message sent --
Porn: nite HR
Hotrail: thanks Merch
Porn: SkinFlick here
Twist: he reads 666th list, he's already heard most of my tricks anyway
Shadownyc: nity nite HR
Headhunter: Thanks a bunch Twist, very informative! 
Hotrail: hehe <poop>
Hotrail just exited the teleconference.
Bummer: Yes thanks a lot, bye
Porn: Good class Twist
Malloy: Actually, I dropped off 666th list when I got riffed, and now the server
Kkraatz: Thanx Twist
Twist: thanks, now everybody go forth and keel
Bummer just exited the teleconference.
Malloy: won't add me back -- I'm going to have to post to the list asking to be added
Kkraatz: Will try anyway 
:just hope i donr 't run into u
Rld: tnx Twist, see ya later
Headhunter: Sure Twist, but I still gonna use my Yak. <G>
:-- Message sent --
Porn: I keel when I get home work <G>
Twist: hehe me too HH, it's a good plane.
:lose the yak hh 
Shadownyc: I hope so HH <G>
Twist: Just wish it had ammo.
Sluggo: gonna go downtown, keel a couple beers
Headhunter: Yeah, can't wait for the revision they gonna put on it. <G>
Malloy: I finally got over 1:1 K:D for a camp flying the FW almost exclusively
Sluggo: me too
Malloy: Not making the mistakes I used to...
:my mistake is no hard deck :(
Headhunter: Why should I Merch? 
Malloy: I'm landing two- and three-kill missions a _lot_ more often
Kkraatz: I wish I could say that :(
Twist: My FW K/D record involves division by zero (back when I cared).
:hehe HH jus kiddin
Headhunter: Just cause I cant keep up with you to where ever we're going? <G>
Twist: problem is you need to fly a fair amount to have a hang on the E-assessment stuff
Malloy: I look at my K/D ratio as an indicator of how often I hang out in a fight after I should have left
Sluggo: still enough of a dweeb to care a little, not enough to bail to preserve it
:i hear that
Headhunter: Heheh, I look at my K/D as something to get pissed off about. :P
Twist: bailers are dweebs
:yeah they are
Malloy: I had to bail last Wed; rebuilt system with new sound card (SB Pro), and the
Sluggo: want to use dusty's filmtool to make a star-studded, all bailer spectacular
Twist: only time I'm tempted are engine, elev reams
Malloy: stall horn was freezing my screen for two seconds every time it blew; plane was worse than uncontrollable.
Porn: I was going to ask ya about that
:everyone gonna be here for shaw?
Headhunter: My only time is when I know GB is on my 6. <G>
Twist: and I still don't do it
. Sluggo you should just kill them.
:hehe
Robinhood: cc
Twist: Check out KILLCHUT.CAM in the GEnie archives; still a classic.
Sherlock: hopefully
Kkraatz: I will definitely
:i'll get it
Sluggo: Oh I do
Shadownyc: I will
Malloy: Bailed, turned off horn, came back. Still unhappy with SB Pro drivers
:shaw is quite a character... you will enjoy
Porn: When shaw comming on"
Sluggo: tuesday night
END LOG
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