SA

    Flightsim: Okay gents - let's get this show on the road...
    Flightsim: Situational Awareness is the topic, and your instructor for this evening is Ho.
    Flightsim: Once again, type ! if you have a question to get into the queue
    Flightsim: Ho, it's all yours.
    Nits: oki... well I see that I've worked with 4 of the 8 folks here already...
    Nits: so I reckon i can skip the introductions :-)
    Merchant: hehe :-)
    Flitesim: oh darn :-)
    Sherlock just joined this channel!
    Nits: dam kybd, meant to bring home my work machine's....
    Sherlock: Hi
    Merchant: hiya
    Sherlock: whats tonights lecture?
    Nits: anyways, lets see here now... what is this SA thang?
    Nits: did you know...
    Tsheehy just joined this channel!
    Nits: only one pilot in 15 has a better than even chance...
    Nits: in surviving his first decisive combat....
    Nits: but if he does, and survives 5 such encounters...
    Nits: his survival probability increases 20fold
    Nits: also...
    Nits: did you know that 80% of fighter aces have blue or light color eyes?
    Nits: most are on the short side...
    Nits: and they tend to have daughters rather than sons
    Transmaniakon: !
    Nits: :-)
    Merchant: hehe
    Nits: what doess that mean? well....
    Sherlock: is this to do with AW:-)
    Nits: it just means that some folks have gone thru alot of trouble to...
    Nits: analyize what is it that makes a great fighter pilot...
    Transmaniakon: darn I have brown eyes :(
    Nits: there is a very distinct line...
    Nits: between the avg and the ace...
    Nits: its almost as tho there are only 2 kinds, the aces and the turkeys...
    Nits: with the aces numbering about 5% of the total.
    Flitesim: (turkey hams? GDR)
    Nits: so....
    Nits: we know there is something that makes these folks different...
    Bummer just joined this channel!
    Nits: and itt seems to be real important whaever it is...
    Nits: SA is the single most important factor in determining...
    Nits: success or failure in the "air"...
    Nits: It has been called The ClueBird, or The Ace Factor...
    Nits: Surprisingly, to me, its a fairly new concept...
    Nits: maybe 10 years have passed since it was identified with sufficient...
    Nits: accuracy to be named.
    Nits: Now I'll vulch a few words written by Mike Spick, author of The Ace Factor -
    Fatcat just switched to this channel!
    Nits: SA is a combination of many things, but in essence it is the ability...
    Nits: of a pilot to keep track of events and forssee occurrancess...
    Sluggo just joined this channel!
    Nits: in the fastt moving dynamic scenario of air combat.
    Nits: Maj John Boyd USAF in New Conception for Air to Air Combat (Aug 76)-
    Nits: He who can handle the quickest rate of change survives.
    Nits: This was one of the final clues to SA...
    Nits: which even yet defies precise quantification...
    Nits: SA has no relationship to either flying ability or experience.
    Nits: (although at a practical level - the right sort of experience helps)
    Nits: now we travel a lil deeper into the head (mine, 1 ea.)...
    Nits: I think of SA as sort of a bubble...
    Nits: You are aware of, and can manage effectively...
    Nits: everything that resides and occurrs inside that "bubble"...
    Nits: The edge of the bubble is where overload resides...
    Nits: and outside are happenings that you cannot keep track of (effectively)...
    Nits: Its not a "hard edge"...
    Nits: rather, overload is a relative term...
    Nits: like - you may know that an enema plane is over say N83...
    Nits: (to use an AW example) - you don't know his e-state, alt, or ammo...
    Nits: is this overload? well, depends....
    Nits: do you need to know those things?... can you "effectively manage" the situation without them?...
    Nits: well, that also dependss... ;)
    Nits: where are you?...
    Nits: so you can see, the boundry is always shifting....
    Nits: the bubble expands and contracts dramatically...
    Nits: it can be as big as a radio call...
    Nits: "there's 2 buffs here at 84, low"...
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    Nits: or as small as to exclude the instruments right in front of you face...
    Nits: ever augered?
    Nits: ok, lets take a few quesstions before everyone is totally gone ;)
    Nits: anybody got anything about what i just said?
    Maker: !
    Bummer: !
    Nits: oki maker, then bummer, lest theres a que?
    Maker: hehe, ok...
    Flightsim: That's it, Ho. :-)
    Nits: ga maker
    Maker: Just wanted to assure u that it all makes sense so far...
    Maker: ...sorry, don't have a good question yet ;)
    Maker: done
    Nits: hehe oki thanks... Ill try and relate it more to aw as we go along...
    Bummer: I like the bubble concept...just thinking about it...
    Nits: its a subject that is fascinating to me and I wanted to cover some of the history...
    Bummer: but to answer your ?. Auger? Sure.....
    Nits: but dint want be too... ummm theoretical? anyways, ga Bummer
    Bummer: sorry, anticipating... anyway, I usually do it when I'm on view 4 or 5....
    Nits: why did you auger is the question? ;)
    Bummer: to improve frame rate. Any tricks to keep track while on limited vis? ga
    Nits: thats a problem...
    Nits: I never realized how bad til I flew a slow mac...
    Nits: he had to turn off all the details...
    Nits: and I had a helluva time recognizing that i was in a spin
    Bummer: heh heh, familiar
    Nits: my advice is to get used to the stuff that you can see...
    Nits: the instruments...
    Nits: focus your SA <-topic save) inside your cockpit...
    Nits: and recognize what is goin on outside by what is happenin inside...
    Nits: not good, for too long, in combat tho....
    Nits: or you could grow another eye ;)
    Nits: ok I'll continue here with some AW examples...
    Nits: you logon and head for 81 where you grab a plane and takeoff...
    Nits: when you press "fly" your SA goes from nil to, oh, about as far as you can see
    Nits: in your forward view
    Nits: scan around for vultures and you extend "the bubble" in all the directions...
    Nits: that you look.
    Nits: ckeck radar, expands it even further...
    Nits: radio messages, even more... etc etc
    Nits: hey whaddya know... with a few simple keyresses, were King Kong SA type-dudes
    Nits: simple no?
    Nits: No
    Nits: looking back on our defination...
    Nits: keep track of and forsee occurrances....handle the quickest rate of change...
    Nits: so we can see that just knowing what is happening is not enough...
    Nits: now... we need to find a way to filter, or decide, on what is important...
    Nits: and what isnt. Too much information is coming in for any human to handle...
    Nits: all at once. Nobody is immune to overload, no way avoiding it.
    Nits: you can never know exactly what every plane is doing in the arena at all timess.
    Nits: and then the question becomes, how do we "get better" at SA
    Nits: or, is it even possible
    Nits: ya know, the jury is still out on the issue...
    Nits: is SA something that can be taught
    Nits: I believe most efforts these days are going towards identifying...
    Nits: which candidates possess it, and which dont
    Nits: in the hope of developing a whole force of those 5% guys, and AF of aces
    Nits: but I've got my own views on it...
    Bop: the N.A.D. force?
    Nits: naturally, relating to AW as its my only "combat" experience :-)
    Nits: hehe
    Flitesim: :-)
    Nits: those of you folks that fly with me know I dont talk much on the radio
    Hotrail: WTG!:-)
    Nits: and some of you know that I still consider myself a student of the game
    Nits: you see, I'm busy learning... too busy to talk, Im working on my SA :-)
    Nits: Ive got a good quote from my Homey... Oliver Wendall -
    Bop: hehe
    Nits: A mans mind once stretched by new ideas will never again retain its original shape
    Nits: so Im stretchin
    Nits: "why do I fly good on some nights and suck on others?".. ever hear that?
    Merchant: yes!
    Maker: I always suck ;)
    Nits: its your brain man
    Nits: hehe
    Nits: say you get in a turn fight with a spit...
    Headhunter: run
    Headhunter: :-)
    Nits: what happens to that SA bubble... it shrinks fast...
    Nits: now in circling you pick up a dot in the distance...
    Nits: is it a friend or enemy? do you really even notice but for the fact that...its there?
    Nits: whats happening is stuff is goin on inside your head...
    Nits: that you may not even be aware of...
    Nits: which is good, too much :thinking" will get ya keeled,
    Nits: but its stuff like.... Nits: hmmm when I climbed out over here there were 2 friendly markers to the west...
    Nits: since I was facing west when I saw that speck....
    Nits: (I know that because even tho I didnt see the compass directly, my head knows)
    Nits: so they must be friends and since I saw/heard Drum over that way...
    Nits: its gonna be a german plane, which can close the distance from 8k vis range...
    Nits: in approx.. x.xx seconds...
    Nits: etc etc, all goin on in there while you are trying yo get tracer on the bloody
    Nits: spit bastige
    Nits: on the good days the brain is clickin in the background....
    Tsheehy just exited the teleconference.
    Nits: on the bad, well, its sayin screw the dot I wanna get some sleep
    Maker: hehe
    Nits: thats what instincts are..
    Headhunter: What if they're all bad? :-)
    Nits: thats why the aces seem to break the right way...
    Nits: well some are bound to be worse than others :-)
    Headhunter: :-)
    Bop: little Karl is ruining your SA.:-)
    Headhunter: hehehe
    Nits: in particular, what I try to do is take in more and more information...
    Nits: even if its just another ho-hum ride thru "duh-aweena"...
    Nits: I push that stuff into my head in the hope that Ill increase my capacity...
    Tsheehy just joined this channel!
    Nits: to handle more and more information efectively
    Nits: its just like excersize... build them SA muscles :-)
    Nits: ok, questions, then well take 5 for a beer
    Bummer: !
    Flitesim: !
    Nits: ga Bummer
    Bummer: I think the examples, like the one you just did...
    Bummer: are a good way to get it across. Most questions I have thought of...
    Bummer: sound pretty nebulous or obvious (just look, Stupid!, is the answer ...
    Bummer: to most of them :-))
    Bummer: ga
    Nits: hehe, oki.. relating to the auger statement before...
    Nits: the example I didnt use was...
    Nits: we auger because we lost SA on the spinning altimeter....
    Nits: or, we auger because we lost SA in not realizing that going nose down...
    Nits: at that speed, at that alt, would cause a crash....
    Bop: head I just dont want us getting labeled as milkrunners
    Nits: its the ultimate "Tiny Bubble" ;)
    Sluggo: Bop is whispering in class
    Nits: Shadow, ga
    Flitesim: Just curious, do u fly with the art off? GA
    Bop: ooops hehehe
    Bummer: Where are those nuns when you need them?
    Headhunter: I gota ruler....
    Headhunter: *WHACK*
    Nits: I turn off the up, up/forw, up/back, and back art
    Bop: missed
    Nits: bubble canopy up top
    Nits: need tha rest for to get a good flyin head
    Sluggo: !
    Nits: oki, beertime brb
    Flitesim: cc :-)--I fly with it all off (cept for that cool 38 art ;)
    Nits: ga sluggo
    Sluggo: ok
    Sluggo: real quick - with back art off, you see mirror image or regular view?
    Bop: yes gettihg good head flying is great.
    Nits: mirror image still, but bigger
    Sluggo: cc thanks
    Merchant: hehe
    Bop: err good flying head
    Sluggo: Now Bop is being nasty in class
    Hotrail: lol
    Transmaniakon: getting good head is great anytime :-)
    Headhunter: Not when the wife walks in....
    Bop: well the teacher went to get a beer what did you expect?
    Merchant: hehe
    Bummer: Call Sister Mary Elephant!
    Sluggo: Hehe, good point
    Nits: yikes... mouse makes characters on my screen
    Bop:
    Nits: cant use mouse pad as beer coaster... crisis
    Merchant: ducks!
    Flitesim: Ouch! My EYE!
    Headhunter: turn mouse over.
    Merchant: :-)
    Nits: thats perverted!
    Headhunter: Only if you enjoy it.
    Sluggo: Now Bop throwing spitwads at Shadow
    Bummer: If you get beer on the mouse ball, it will gum up and start sticking soon
    Bop: ooops da teecha is back
    Merchant: shhh :0
    Headhunter: And a mouse with sticky balls is no good at all.
    Nits: i wash my mouses balls... ok bak to work...
    Maker: hehe, oh gawd
    Bummer: Well you know, they can...never mind.
    Nits: before I said that SA has nothing to do with flying ability or experience...
    Nits: I was pretty shocked when I first heard that...
    Nits: anyone else find that hard to swallow?
    Bop: No
    Merchant: neg
    Flitesim: I believe in the chosen ones..no I don't find it hard to swallow :-)
    Nits: its a new voodoo this SA thing...
    Sherlock: major lag :(((
    Maker: no, it's just awareness, not execution:-)
    Bop: right you can be an aware dweeb that can't fly.:-)
    Flitesim: hehe
    Sluggo: I am going to die -- you would think, and sure enough . . .
    Nits: you can see that it hasnt really been exploited by looking at the quals for fighter pilots...
    Nits: theyre very strict, but are they correct?
    Hotrail: I always know before I die.
    Bop: Or you can be great one on one but never know what's happening in the arena
    Nits: hang on a sec... I got a great list here somehweres...
    Nits: here we are, using todays standards...
    Nits: guys like Mannock and Galland (poor vision) would be rejected...
    Nits: Ira Jones had bad depth perception and wrecked 20 planes landing, was a keeler in air
    Bop: and Bader had no legs
    Nits: Bolke was asthmatic, dis-qed.. Guynemer physically out...
    Nits: Ball and Tuck, wouldve washed out for slow learning...
    Nits: and yes, perhaps the best example Bader
    Nits: he was a human recording machine, perhaps the best SA of em all
    Nits: here's some info that I liked... it involves (gasp) a simulator -
    Nits: The technological quest to make each "good" flyer an ace...
    Nits: through weapons lethality, was to turn up the best clue yet to the ace factor...
    Tsheehy just exited the teleconference.
    Nits: many hundreds of multi-bogey combats were simulated...
    Nits: A few pilots were found to be invariably sccessful...
    Nits: regardless of which weapons they were useing...
    Nits: regardless of which scenario they were attempting...
    Nits: It was found that there was No Relationship between experience and success...
    Nits: This led to a further check...
    Nits: they tested "SA"
    Nits: which at the time was considered "witchcraft" but nonetheless...
    Nits: they used observers, debriefed, watched the engagement on film, debriefed again..
    Nits: and graded each other on several points of SA.
    Nits: The result was, not surprising to us, nearly 100%
    Nits: for individual engagements the pilots with the best kill ratio scored higher
    Nits: even further, some were found to have better kill ratios consistantly...
    Nits: and those were the ones with the highest SA scores.
    Nits: again, perhaps this may seem to be common sense....
    Hotrail: !
    Nits: ga Rail
    Hotrail: ok
    Hotrail: IMO AW k/d would not be the same as this...am I right?
    Nits: well it could be...
    Nits: in that, by keeping a high k/d you are managing your SA...
    Nits: "on a short leash" so to speak...
    Nits: that is...
    Nits: you aren't allowing yourself to get overloaded in a dangerous situation
    Hotrail: BUT!
    Nits: its a challenge for a new pilot....
    Nits: to get a grasp on the arena and survive it... but, ga
    Hotrail: being only a game(sorry for the insult)people do not care if they die....
    Transmaniakon: I care if I die in the game! :-)
    Bummer: me too, wastes time
    Hotrail: so coming back over and over again..would blow your k/d.......
    Nits: oh thats very true....
    Hotrail: If I wanted to have a great k/d...I could by being very carful in picking....
    Hotrail: what I dive into. done
    Transmaniakon: !
    Nits: right, the being careful part is the good SA part...
    Nits: you are managing your situation...
    Nits: but..
    Nits: you can do that without to much stress...
    Nits: if you want to improve that SA youve got to add more equations to the soup
    Fatcat just exited the teleconference.
    Nits: ill continue on that...
    Sluggo: gotta call it a night. thanks Ho, Shebop. see y'all later
    Flightsim: later sluggo
    Nits: the analogy bout not really dying is good...
    Sluggo just exited the teleconference.
    Nits: also weve no colisions...
    Nits: imagine on what that does to crush your SA bubble in real life
    Nits: ga TK, well get bak
    Transmaniakon: I just wanted to point out that it is not just being careful...
    Nits: er we'll (the ' omission is chan 2 habit, from old days;)
    Transmaniakon: I have tried to be ultra careful ....
    Transmaniakon: and it does not get you a good k/d necessarily
    Transmaniakon: theres is more to it than that... thats why I'm here :-)
    dome
    Transmaniakon: err dum and done :-)
    Nits: you need be smart first, careful second, and callous third, IMO
    Nits: to get a real real hi k/d
    Nits: it aint easy
    Transmaniakon: !
    Nits: ok, lemme try and get back on how we can get better at it...
    Nits: ga TK
    Bop: and have Nads that CLANK
    Transmaniakon: Ya mean callous as in not helping a friendly in distress?
    Transmaniakon: done
    Nits: yeah, i think the level of "he needs my help" to "he's a dweeb, shouldnta got..
    Maker: no, he means you've gotta have callouses on your viewkey fingers :-)
    Transmaniakon: hehe Maker :-)
    Nits: in the mess in the first place" sorta changes :-)
    Nits: there is a line between chivalry and dumb
    Nits: gets blurred I'd think, or at least for me it does...
    Nits: id rather die and save a dude than land, not good for k/d
    Nits: so I honestly say that I cant do k/d
    Bop:
    Merchant: hehe :-)
    Nits: wanna talk k/s and Im all ears :-)
    Nits: thats the one I look at
    Nits: ok...gotta take in info to develop SA...
    Nits: this is an experienced group... it seems...
    Merchant just vanished!
    Nits: I spect everyone knows the regular drill for grabbin info on ground...
    Transmaniakon: tk digs through AWTA class notes :-)
    Nits: did you know bout closed or captured fields?
    Headhunter: Ya mean /theat and /strat (remember that one) and that sorta stuff?
    Nits: how to tell if you own a closed field
    Bop: yup
    Bop: that is an invalid field
    Bop: That field is out of action
    Bummer: how again?
    Nits: if you go to a field and its an Invalid field number.. closed field that is..
    Nits: right
    Nits: and if its OOA its yours, just dead
    Merchant just joined this channel!
    Bummer: ahhh, why didn't I think of that, thanx
    Nits: invalid = enema OOA = friend dead
    Bop: typing /air still says it's closed you have to try to go there to see.
    Bummer: !
    Nits: if your atol jammin or the like it helps to know
    Nits: ga Bummer
    Flitesim: I remember the Atoll
    Bummer: any way of tellin' if it's enemy AND closed?
    Nits: nope, just if they aint comin up there
    Headhunter: Close it yourself. :-)
    Bummer: ok thanx
    Bummer: (good to know before a tank run)
    Bop: ask em on ch 1.:-)
    Headhunter: hehehe
    Nits: ok, so one of my favorite for training is 2vs1...
    Nits: it is essential for the 2 to learn...
    Nits: but its also a great tool for the 1
    Nits: its overload city baay beee
    Nits: (my DickieD impression)
    Merchant: :-)
    Bop: DickieD is in da house
    Nits: you have to stretch yourself each and everytime you fight to get results
    Nits: sometimes Ill take note of stuff thats goin on that has no bearing on me...
    Nits: you never know how it might have an effect later on
    Nits: keepin AW in mind...
    Nits: folks throw themselves into overload, serious down close SA bubble all puckered..
    Nits: up overload
    Nits: bout oh, every time they fly
    Nits: the way to beat em is to well, gett better at handling overload...
    Nits: or, increase the amount of shtuff you can handle before babbling
    Nits: it may be sound survival tactics to avoid those situations...
    Nits: but it cant hurt to work on the future
    Nits: ques? brb 1 min
    Bop: Ox
    Transmaniakon: my whisper quit working!
    Hotrail: wow
    Nits: air combat, and the nature of it, really screwed up "the experts"...
    Hotrail: far out man
    Nits: stuff like... if 3 beat 2, the 3 lose 1 plane and the 2 lose both...
    Nits: then 30 should beat 20, 30 losing 10, 20 being wiped...
    Nits: in AW maybe...
    Nits: but not in the real, not by a long shot
    Nits: in 30 vs 20 maybe 5 go down, could be from either side, depended solely on pilot quality involved...
    Headhunter: Everyone be blinking in and out anyways. :-)
    Nits: the acess feeding on the turkeys
    Nits: too much to handle to fight
    Nits: colisions alone would do it
    Headhunter just exited the teleconference.
    Transmaniakon: !
    Nits: wingmen were known to have been in fights and didnt realize it...
    Nits: was all they could do to follow their leader
    Nits: ga TK
    Transmaniakon: Has there been any talk of modeling collisions in AW?
    Nits: with delays it would be totally out of wack
    Nits: there has been much talk of it
    Transmaniakon: cc, but I was thinking maybe with a high speed arena?
    Nits: but the how is the problem
    Bummer: Would be fun to fly 1/2 mile in front of Garner and crash him
    Nits: warpfree... I guess they could?
    Nits: funny anecdote.. on my firstt ever AW flight...
    Nits: I was gliding down into 11 when 4 planes started to roll...
    Nits: even tho I knew there were no colisions...
    Nits: I couldnt take the chance...
    Nits: so I augered rather than wipe them out :-)
    Sherlock: You'd get pilots trying to crash into you when they get pinged up though
    Bop: hehehe
    Merchant: hehe
    Bummer: It happened
    Nits: figured Id be Dweeb Crucified if I was wrong bout colisions...
    Nits: just plain ol Dweeb if I was right :-)
    Flitesim: hehe
    Bop: yeah Kamakazeee sewercide players
    Sherlock: a.k.a. IAF;)
    Bummer: heh heh
    Hotrail: give ya life with no ammo:-)
    Bummer: nutty group
    Nits: well I hope you folks got something from our lil chat
    Sherlock: rather than auger they'd crash into you;)
    Merchant: i did thnx Ho!
    Transmaniakon: Thanks Ho!
    Nits: i can hang for a bit if anyone wants
    Transmaniakon: err Nits I mean :-)
    Hotrail: Good class..thx Nits
    Robinhood: Thanks
    Bop: was very good HO. When is the next 4v4 tourney?
    Maker: cc Ho, nice job
    Nits: was kinda tough preparing for something that folks dont know if it can even be taught
    Transmaniakon: Hey Ho... Question...
    Bummer: Yes, thanks a lot, got to go think now (winces as a coherent thought passes)
    Hotrail just switched to another channel!
    Nits: but I firmly believe that you can never sstop learning this game
    Transmaniakon: gotta go cya later!
    Nits: its impossible to master
    Nits: oki cya TK
    Maker: later TK
    Merchant: cya tk
    Bop: one thing I notice is that folks really don't know how to "read" the Sector counters
    Nits: cya Bummer
    Transmaniakon: cya guys gnite!
    Bummer: bye, thanks
    Nits: or wasnt eaving ... anyways...
    Maker: gotta go too, cya all later
    Merchant: cya maker
    Maker just exited the teleconference.
    Transmaniakon just exited the teleconference.
    Flightsim: c y'all... :-)
    Nits: 4vs4 eh?
    Flightsim: Thanks Ho.
    Merchant: cya shebop :-)
    Nits: welcome
    Bop: Aye would like to see how some folks fair co-alt co numbers.:-)
    Sherlock: being from UK I'd like to take part in 4v4 and 2v2:-)
    END LOG


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