Flightsim: Okay gents - let's get this show on the
road...
Flightsim: Situational Awareness is the topic, and your
instructor for this evening is Ho.
Flightsim: Once again, type ! if you have a question to get
into the queue
Flightsim: Ho, it's all yours.
Nits: oki... well I see that I've worked with 4 of the 8
folks here already...
Nits: so I reckon i can skip the introductions 
Merchant: hehe 
Flitesim: oh darn 
Sherlock just joined this channel!
Nits: dam kybd, meant to bring home my work
machine's....
Sherlock: Hi
Merchant: hiya
Sherlock: whats tonights lecture?
Nits: anyways, lets see here now... what is this SA
thang?
Nits: did you know...
Tsheehy just joined this channel!
Nits: only one pilot in 15 has a better than even
chance...
Nits: in surviving his first decisive combat....
Nits: but if he does, and survives 5 such encounters...
Nits: his survival probability increases 20fold
Nits: also...
Nits: did you know that 80% of fighter aces have blue or
light color eyes?
Nits: most are on the short side...
Nits: and they tend to have daughters rather than sons
Transmaniakon: !
Nits: 
Merchant: hehe
Nits: what doess that mean? well....
Sherlock: is this to do with AW
Nits: it just means that some folks have gone thru alot of
trouble to...
Nits: analyize what is it that makes a great fighter
pilot...
Transmaniakon: darn I have brown eyes :(
Nits: there is a very distinct line...
Nits: between the avg and the ace...
Nits: its almost as tho there are only 2 kinds, the aces
and the turkeys...
Nits: with the aces numbering about 5% of the total.
Flitesim: (turkey hams? GDR)
Nits: so....
Nits: we know there is something that makes these folks
different...
Bummer just joined this channel!
Nits: and itt seems to be real important whaever it
is...
Nits: SA is the single most important factor in
determining...
Nits: success or failure in the "air"...
Nits: It has been called The ClueBird, or The Ace
Factor...
Nits: Surprisingly, to me, its a fairly new concept...
Nits: maybe 10 years have passed since it was identified
with sufficient...
Nits: accuracy to be named.
Nits: Now I'll vulch a few words written by Mike Spick,
author of The Ace Factor -
Fatcat just switched to this channel!
Nits: SA is a combination of many things, but in essence it
is the ability...
Nits: of a pilot to keep track of events and forssee
occurrancess...
Sluggo just joined this channel!
Nits: in the fastt moving dynamic scenario of air
combat.
Nits: Maj John Boyd USAF in New Conception for Air to Air
Combat (Aug 76)-
Nits: He who can handle the quickest rate of change
survives.
Nits: This was one of the final clues to SA...
Nits: which even yet defies precise quantification...
Nits: SA has no relationship to either flying ability or
experience.
Nits: (although at a practical level - the right sort of
experience helps)
Nits: now we travel a lil deeper into the head (mine, 1
ea.)...
Nits: I think of SA as sort of a bubble...
Nits: You are aware of, and can manage effectively...
Nits: everything that resides and occurrs inside that
"bubble"...
Nits: The edge of the bubble is where overload
resides...
Nits: and outside are happenings that you cannot keep track
of (effectively)...
Nits: Its not a "hard edge"...
Nits: rather, overload is a relative term...
Nits: like - you may know that an enema plane is over say
N83...
Nits: (to use an AW example) - you don't know his e-state,
alt, or ammo...
Nits: is this overload? well, depends....
Nits: do you need to know those things?... can you
"effectively manage" the situation without them?...
Nits: well, that also dependss... ;)
Nits: where are you?...
Nits: so you can see, the boundry is always
shifting....
Nits: the bubble expands and contracts dramatically...
Nits: it can be as big as a radio call...
Nits: "there's 2 buffs here at 84, low"...
Bop just joined this channel!
Nits: or as small as to exclude the instruments right in
front of you face...
Nits: ever augered?
Nits: ok, lets take a few quesstions before everyone is
totally gone ;)
Nits: anybody got anything about what i just said?
Maker: !
Bummer: !
Nits: oki maker, then bummer, lest theres a que?
Maker: hehe, ok...
Flightsim: That's it, Ho. 
Nits: ga maker
Maker: Just wanted to assure u that it all makes sense so
far...
Maker: ...sorry, don't have a good question yet ;)
Maker: done
Nits: hehe oki thanks... Ill try and relate it more to aw
as we go along...
Bummer: I like the bubble concept...just thinking about
it...
Nits: its a subject that is fascinating to me and I wanted
to cover some of the history...
Bummer: but to answer your ?. Auger? Sure.....
Nits: but dint want be too... ummm theoretical? anyways, ga
Bummer
Bummer: sorry, anticipating... anyway, I usually do it when
I'm on view 4 or 5....
Nits: why did you auger is the question? ;)
Bummer: to improve frame rate. Any tricks to keep track
while on limited vis? ga
Nits: thats a problem...
Nits: I never realized how bad til I flew a slow mac...
Nits: he had to turn off all the details...
Nits: and I had a helluva time recognizing that i was in a
spin
Bummer: heh heh, familiar
Nits: my advice is to get used to the stuff that you can
see...
Nits: the instruments...
Nits: focus your SA <-topic save) inside your
cockpit...
Nits: and recognize what is goin on outside by what is
happenin inside...
Nits: not good, for too long, in combat tho....
Nits: or you could grow another eye ;)
Nits: ok I'll continue here with some AW examples...
Nits: you logon and head for 81 where you grab a plane and
takeoff...
Nits: when you press "fly" your SA goes from nil to, oh,
about as far as you can see
Nits: in your forward view
Nits: scan around for vultures and you extend "the bubble"
in all the directions...
Nits: that you look.
Nits: ckeck radar, expands it even further...
Nits: radio messages, even more... etc etc
Nits: hey whaddya know... with a few simple keyresses, were
King Kong SA type-dudes
Nits: simple no?
Nits: No
Nits: looking back on our defination...
Nits: keep track of and forsee occurrances....handle the
quickest rate of change...
Nits: so we can see that just knowing what is happening is
not enough...
Nits: now... we need to find a way to filter, or decide, on
what is important...
Nits: and what isnt. Too much information is coming in for
any human to handle...
Nits: all at once. Nobody is immune to overload, no way
avoiding it.
Nits: you can never know exactly what every plane is doing
in the arena at all timess.
Nits: and then the question becomes, how do we "get better"
at SA
Nits: or, is it even possible
Nits: ya know, the jury is still out on the issue...
Nits: is SA something that can be taught
Nits: I believe most efforts these days are going towards
identifying...
Nits: which candidates possess it, and which dont
Nits: in the hope of developing a whole force of those 5%
guys, and AF of aces
Nits: but I've got my own views on it...
Bop: the N.A.D. force?
Nits: naturally, relating to AW as its my only "combat"
experience 
Nits: hehe
Flitesim: 
Nits: those of you folks that fly with me know I dont talk
much on the radio
Hotrail: WTG!
Nits: and some of you know that I still consider myself a
student of the game
Nits: you see, I'm busy learning... too busy to talk, Im
working on my SA 
Nits: Ive got a good quote from my Homey... Oliver Wendall
-
Bop: hehe
Nits: A mans mind once stretched by new ideas will never
again retain its original shape
Nits: so Im stretchin
Nits: "why do I fly good on some nights and suck on
others?".. ever hear that?
Merchant: yes!
Maker: I always suck ;)
Nits: its your brain man
Nits: hehe
Nits: say you get in a turn fight with a spit...
Headhunter: run
Headhunter: 
Nits: what happens to that SA bubble... it shrinks
fast...
Nits: now in circling you pick up a dot in the
distance...
Nits: is it a friend or enemy? do you really even notice
but for the fact that...its there?
Nits: whats happening is stuff is goin on inside your
head...
Nits: that you may not even be aware of...
Nits: which is good, too much :thinking" will get ya
keeled,
Nits: but its stuff like....
Nits: hmmm when I climbed out over here there were 2
friendly markers to the west...
Nits: since I was facing west when I saw that speck....
Nits: (I know that because even tho I didnt see the compass
directly, my head knows)
Nits: so they must be friends and since I saw/heard Drum
over that way...
Nits: its gonna be a german plane, which can close the
distance from 8k vis range...
Nits: in approx.. x.xx seconds...
Nits: etc etc, all goin on in there while you are trying yo
get tracer on the bloody
Nits: spit bastige
Nits: on the good days the brain is clickin in the
background....
Tsheehy just exited the teleconference.
Nits: on the bad, well, its sayin screw the dot I wanna get
some sleep
Maker: hehe
Nits: thats what instincts are..
Headhunter: What if they're all bad? 
Nits: thats why the aces seem to break the right way...
Nits: well some are bound to be worse than others 
Headhunter: 
Bop: little Karl is ruining your SA.
Headhunter: hehehe
Nits: in particular, what I try to do is take in more and
more information...
Nits: even if its just another ho-hum ride thru
"duh-aweena"...
Nits: I push that stuff into my head in the hope that Ill
increase my capacity...
Tsheehy just joined this channel!
Nits: to handle more and more information efectively
Nits: its just like excersize... build them SA muscles 
Nits: ok, questions, then well take 5 for a beer
Bummer: !
Flitesim: !
Nits: ga Bummer
Bummer: I think the examples, like the one you just
did...
Bummer: are a good way to get it across. Most questions I
have thought of...
Bummer: sound pretty nebulous or obvious (just look,
Stupid!, is the answer ...
Bummer: to most of them
)
Bummer: ga
Nits: hehe, oki.. relating to the auger statement
before...
Nits: the example I didnt use was...
Nits: we auger because we lost SA on the spinning
altimeter....
Nits: or, we auger because we lost SA in not realizing that
going nose down...
Nits: at that speed, at that alt, would cause a
crash....
Bop: head I just dont want us getting labeled as
milkrunners
Nits: its the ultimate "Tiny Bubble" ;)
Sluggo: Bop is whispering in class
Nits: Shadow, ga
Flitesim: Just curious, do u fly with the art off? GA
Bop: ooops hehehe
Bummer: Where are those nuns when you need them?
Headhunter: I gota ruler....
Headhunter: *WHACK*
Nits: I turn off the up, up/forw, up/back, and back art
Bop: missed
Nits: bubble canopy up top
Nits: need tha rest for to get a good flyin head
Sluggo: !
Nits: oki, beertime brb
Flitesim: cc
--I fly with it all off (cept for that cool 38 art ;)
Nits: ga sluggo
Sluggo: ok
Sluggo: real quick - with back art off, you see mirror
image or regular view?
Bop: yes gettihg good head flying is great.
Nits: mirror image still, but bigger
Sluggo: cc thanks
Merchant: hehe
Bop: err good flying head
Sluggo: Now Bop is being nasty in class
Hotrail: lol
Transmaniakon: getting good head is great anytime 
Headhunter: Not when the wife walks in....
Bop: well the teacher went to get a beer what did you
expect?
Merchant: hehe
Bummer: Call Sister Mary Elephant!
Sluggo: Hehe, good point
Nits: yikes... mouse makes characters on my screen
Bop:
Nits: cant use mouse pad as beer coaster... crisis
Merchant: ducks!
Flitesim: Ouch! My EYE!
Headhunter: turn mouse over.
Merchant: 
Nits: thats perverted!
Headhunter: Only if you enjoy it.
Sluggo: Now Bop throwing spitwads at Shadow
Bummer: If you get beer on the mouse ball, it will gum up
and start sticking soon
Bop: ooops da teecha is back
Merchant: shhh :0
Headhunter: And a mouse with sticky balls is no good at
all.
Nits: i wash my mouses balls... ok bak to work...
Maker: hehe, oh gawd
Bummer: Well you know, they can...never mind.
Nits: before I said that SA has nothing to do with flying
ability or experience...
Nits: I was pretty shocked when I first heard that...
Nits: anyone else find that hard to swallow?
Bop: No
Merchant: neg
Flitesim: I believe in the chosen ones..no I don't find it
hard to swallow 
Nits: its a new voodoo this SA thing...
Sherlock: major lag :(((
Maker: no, it's just awareness, not execution
Bop: right you can be an aware dweeb that can't fly.
Flitesim: hehe
Sluggo: I am going to die -- you would think, and sure
enough . . .
Nits: you can see that it hasnt really been exploited by
looking at the quals for fighter pilots...
Nits: theyre very strict, but are they correct?
Hotrail: I always know before I die.
Bop: Or you can be great one on one but never know what's
happening in the arena
Nits: hang on a sec... I got a great list here
somehweres...
Nits: here we are, using todays standards...
Nits: guys like Mannock and Galland (poor vision) would be
rejected...
Nits: Ira Jones had bad depth perception and wrecked 20
planes landing, was a keeler in air
Bop: and Bader had no legs
Nits: Bolke was asthmatic, dis-qed.. Guynemer physically
out...
Nits: Ball and Tuck, wouldve washed out for slow
learning...
Nits: and yes, perhaps the best example Bader
Nits: he was a human recording machine, perhaps the best SA
of em all
Nits: here's some info that I liked... it involves (gasp) a
simulator -
Nits: The technological quest to make each "good" flyer an
ace...
Nits: through weapons lethality, was to turn up the best
clue yet to the ace factor...
Tsheehy just exited the teleconference.
Nits: many hundreds of multi-bogey combats were
simulated...
Nits: A few pilots were found to be invariably
sccessful...
Nits: regardless of which weapons they were useing...
Nits: regardless of which scenario they were
attempting...
Nits: It was found that there was No Relationship between
experience and success...
Nits: This led to a further check...
Nits: they tested "SA"
Nits: which at the time was considered "witchcraft" but
nonetheless...
Nits: they used observers, debriefed, watched the
engagement on film, debriefed again..
Nits: and graded each other on several points of SA.
Nits: The result was, not surprising to us, nearly 100%
Nits: for individual engagements the pilots with the best
kill ratio scored higher
Nits: even further, some were found to have better kill
ratios consistantly...
Nits: and those were the ones with the highest SA
scores.
Nits: again, perhaps this may seem to be common
sense....
Hotrail: !
Nits: ga Rail
Hotrail: ok
Hotrail: IMO AW k/d would not be the same as this...am I
right?
Nits: well it could be...
Nits: in that, by keeping a high k/d you are managing your
SA...
Nits: "on a short leash" so to speak...
Nits: that is...
Nits: you aren't allowing yourself to get overloaded in a
dangerous situation
Hotrail: BUT!
Nits: its a challenge for a new pilot....
Nits: to get a grasp on the arena and survive it... but,
ga
Hotrail: being only a game(sorry for the insult)people do
not care if they die....
Transmaniakon: I care if I die in the game! 
Bummer: me too, wastes time
Hotrail: so coming back over and over again..would blow
your k/d.......
Nits: oh thats very true....
Hotrail: If I wanted to have a great k/d...I could by being
very carful in picking....
Hotrail: what I dive into. done
Transmaniakon: !
Nits: right, the being careful part is the good SA
part...
Nits: you are managing your situation...
Nits: but..
Nits: you can do that without to much stress...
Nits: if you want to improve that SA youve got to add more
equations to the soup
Fatcat just exited the teleconference.
Nits: ill continue on that...
Sluggo: gotta call it a night. thanks Ho, Shebop. see y'all
later
Flightsim: later sluggo
Nits: the analogy bout not really dying is good...
Sluggo just exited the teleconference.
Nits: also weve no colisions...
Nits: imagine on what that does to crush your SA bubble in
real life
Nits: ga TK, well get bak
Transmaniakon: I just wanted to point out that it is not
just being careful...
Nits: er we'll (the ' omission is chan 2 habit, from old
days;)
Transmaniakon: I have tried to be ultra careful ....
Transmaniakon: and it does not get you a good k/d
necessarily
Transmaniakon: theres is more to it than that... thats why
I'm here 
dome
Transmaniakon: err dum and done 
Nits: you need be smart first, careful second, and callous
third, IMO
Nits: to get a real real hi k/d
Nits: it aint easy
Transmaniakon: !
Nits: ok, lemme try and get back on how we can get better
at it...
Nits: ga TK
Bop: and have Nads that CLANK
Transmaniakon: Ya mean callous as in not helping a
friendly in distress?
Transmaniakon: done
Nits: yeah, i think the level of "he needs my help" to
"he's a dweeb, shouldnta got..
Maker: no, he means you've gotta have callouses on your
viewkey fingers 
Transmaniakon: hehe Maker 
Nits: in the mess in the first place" sorta changes 
Nits: there is a line between chivalry and dumb
Nits: gets blurred I'd think, or at least for me it
does...
Nits: id rather die and save a dude than land, not good for
k/d
Nits: so I honestly say that I cant do k/d
Bop:
Merchant: hehe 
Nits: wanna talk k/s and Im all ears 
Nits: thats the one I look at
Nits: ok...gotta take in info to develop SA...
Nits: this is an experienced group... it seems...
Merchant just vanished!
Nits: I spect everyone knows the regular drill for grabbin
info on ground...
Transmaniakon: tk digs through AWTA class notes 
Nits: did you know bout closed or captured fields?
Headhunter: Ya mean /theat and /strat (remember that one)
and that sorta stuff?
Nits: how to tell if you own a closed field
Bop: yup
Bop: that is an invalid field
Bop: That field is out of action
Bummer: how again?
Nits: if you go to a field and its an Invalid field
number.. closed field that is..
Nits: right
Nits: and if its OOA its yours, just dead
Merchant just joined this channel!
Bummer: ahhh, why didn't I think of that, thanx
Nits: invalid = enema OOA = friend dead
Bop: typing /air still says it's closed you have to try to
go there to see.
Bummer: !
Nits: if your atol jammin or the like it helps to know
Nits: ga Bummer
Flitesim: I remember the Atoll
Bummer: any way of tellin' if it's enemy AND closed?
Nits: nope, just if they aint comin up there
Headhunter: Close it yourself. 
Bummer: ok thanx
Bummer: (good to know before a tank run)
Bop: ask em on ch 1.
Headhunter: hehehe
Nits: ok, so one of my favorite for training is 2vs1...
Nits: it is essential for the 2 to learn...
Nits: but its also a great tool for the 1
Nits: its overload city baay beee
Nits: (my DickieD impression)
Merchant: 
Bop: DickieD is in da house
Nits: you have to stretch yourself each and everytime you
fight to get results
Nits: sometimes Ill take note of stuff thats goin on that
has no bearing on me...
Nits: you never know how it might have an effect later
on
Nits: keepin AW in mind...
Nits: folks throw themselves into overload, serious down
close SA bubble all puckered..
Nits: up overload
Nits: bout oh, every time they fly
Nits: the way to beat em is to well, gett better at
handling overload...
Nits: or, increase the amount of shtuff you can handle
before babbling
Nits: it may be sound survival tactics to avoid those
situations...
Nits: but it cant hurt to work on the future
Nits: ques? brb 1 min
Bop: Ox
Transmaniakon: my whisper quit working!
Hotrail: wow
Nits: air combat, and the nature of it, really screwed up
"the experts"...
Hotrail: far out man
Nits: stuff like... if 3 beat 2, the 3 lose 1 plane and the
2 lose both...
Nits: then 30 should beat 20, 30 losing 10, 20 being
wiped...
Nits: in AW maybe...
Nits: but not in the real, not by a long shot
Nits: in 30 vs 20 maybe 5 go down, could be from either
side, depended solely on pilot quality involved...
Headhunter: Everyone be blinking in and out anyways. 
Nits: the acess feeding on the turkeys
Nits: too much to handle to fight
Nits: colisions alone would do it
Headhunter just exited the teleconference.
Transmaniakon: !
Nits: wingmen were known to have been in fights and didnt
realize it...
Nits: was all they could do to follow their leader
Nits: ga TK
Transmaniakon: Has there been any talk of modeling
collisions in AW?
Nits: with delays it would be totally out of wack
Nits: there has been much talk of it
Transmaniakon: cc, but I was thinking maybe with a high
speed arena?
Nits: but the how is the problem
Bummer: Would be fun to fly 1/2 mile in front of Garner and
crash him
Nits: warpfree... I guess they could?
Nits: funny anecdote.. on my firstt ever AW flight...
Nits: I was gliding down into 11 when 4 planes started to
roll...
Nits: even tho I knew there were no colisions...
Nits: I couldnt take the chance...
Nits: so I augered rather than wipe them out 
Sherlock: You'd get pilots trying to crash into you when
they get pinged up though
Bop: hehehe
Merchant: hehe
Bummer: It happened
Nits: figured Id be Dweeb Crucified if I was wrong bout
colisions...
Nits: just plain ol Dweeb if I was right 
Flitesim: hehe
Bop: yeah Kamakazeee sewercide players
Sherlock: a.k.a. IAF;)
Bummer: heh heh
Hotrail: give ya life with no ammo
Bummer: nutty group
Nits: well I hope you folks got something from our lil
chat
Sherlock: rather than auger they'd crash into you;)
Merchant: i did thnx Ho!
Transmaniakon: Thanks Ho!
Nits: i can hang for a bit if anyone wants
Transmaniakon: err Nits I mean 
Hotrail: Good class..thx Nits
Robinhood: Thanks
Bop: was very good HO. When is the next 4v4 tourney?
Maker: cc Ho, nice job
Nits: was kinda tough preparing for something that folks
dont know if it can even be taught
Transmaniakon: Hey Ho... Question...
Bummer: Yes, thanks a lot, got to go think now (winces as a
coherent thought passes)
Hotrail just switched to another channel!
Nits: but I firmly believe that you can never sstop
learning this game
Transmaniakon: gotta go cya later!
Nits: its impossible to master
Nits: oki cya TK
Maker: later TK
Merchant: cya tk
Bop: one thing I notice is that folks really don't know how
to "read" the Sector counters
Nits: cya Bummer
Transmaniakon: cya guys gnite!
Bummer: bye, thanks
Nits: or wasnt eaving ... anyways...
Maker: gotta go too, cya all later
Merchant: cya maker
Maker just exited the teleconference.
Transmaniakon just exited the teleconference.
Flightsim: c y'all... 
Nits: 4vs4 eh?
Flightsim: Thanks Ho.
Merchant: cya shebop 
Nits: welcome
Bop: Aye would like to see how some folks fair co-alt co
numbers.
Sherlock: being from UK I'd like to take part in 4v4 and
2v2
END LOG
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