From Kkraatz: try try again 
From Shaky: HH will keep a list of who is next,...
From Shaky: please type done when finished with questions or
comments
From Shaky: OK Flightsim is here and will be moderating
From Flitesim: Sorry folks - couldn't log on for nuthin
Shaky: First, a brief lecture....
Samedi just joined this channel!
Shaky: Stallfighting is what we term...
Samedi: hi peoples 
Sluggo just joined this channel!
Shaky: a close in turning fight in AW, most;ly using the
planes manuverabilty, verses
Headhunter (whispered): Being a bit critical, aren't ya? <GDR> 
Shaky: its speed.
Shaky: For this begginners lecture, feel free to ask ANY question relating to YOU being the stallfighter
Shaky: pilot, including how to avoid OTHER types of
attacks, such as B&Z
Thrustmaster just joined this channel!
Shaky: We will be doing this mainly in Question and answer
format.
Shaky: My Handle is Shaky Stick, I am an AWTA instructor
and have been flying...
Headhunter (whispered): 6 minutes of what you see right
now.
Shaky: AW for about 4 years now.
Shaky: OK...we will now open for questions....who is
forst?
Headhunter: DocDen
Tsheehy: !
Docden: OK....
Shaky: Doc, I think you had a ! up b4 Flightsim got here...GA
Docden: yep 
Docden: Is stallfighting really just a form of E fighting......
Docden: i mean...
Docden: even in what we call a "stallfight"...
Docden: E management is critical no?......
Headhunter (whispered): Yes, took a lot for me not to respond. 
Docden: perhaps even more critical than staight B & Z?
Docden: done!
Thrustmaster (whispered): right before you got here i mean.
Shaky: Well, Doc, ya kinda answered that one for me....
Shaky: ALL fighting is basically E fighting, "stall
fighting is no different.....
Shaky: By E fighting, we mean keeping an energy advantage
over your
opponent...
Headhunter (whispered): to start off with.
Shaky: by eaither keeping a altitude or speed
advanyage or both...
Shaky: this enables you to control the fight....
Shaky: in Stallfighting, tho, the differences in the
fighters energy is usually
Shaky: management of energy is even MORE important in a
stallfight.
Another reason is because escape is not always an option, in a
Shaky: stall fi=ght...someone usually dies 
Shaky: done
Sluggo: !
Docden: yes... well put
Headhunter: Tsheehy was next
Flitesim: Delta, go ahead.
Tsheehy just joined this channel!
Flitesim: There you are - it's your turn Delta
Tsheehy: great thanks.. hehe.. Can you go over the
appropriate use of rudders
during a stallfight ?
Shaky: OK Tseehy
Pyro just joined this channel!
Shaky: Rudders....
Flitesim: answer it anyway shaky - seems everyone's connect is gooey tonight.

Shaky: Rudders in AW are mainly used to "yaw" the plane, that is, point
Tsheehy: still here , was logged on twice .. ?
Thrustmaster just vanished!
Shaky: its nose in a direction OTHER than its direction of flight, thus
Shaky: creating a slight "angle". In AW, its uses are limited to manuvreing...
Shaky: in a fight, since AW "autoco-ordinates" rudders for turns....
Kkraatz: !
Shaky: now...in a fight....
Shaky: rudders are usefull for TWO main reasons.....
Flitesim: -- Message sent only to Kkraatz --
Shaky: ONE...to line up that plane that is JUST a bit outside...
Shaky: the aim point...giving you a chance for the shot. In my experience,
however...
Shaky: this does result in a slightly lesser chance to hit...its better to...
Shaky: line up WITHOUT using rudders, but in a fast moving stallfight, if...
Shaky: thats all you have, take it...
Shaky: TWO: rudders DO increase your rate of ROLL...that is...
Shaky: moving the plane about its long axis by moving the stick right or
left...
Shaky: in most planes, the effect is minimal, but noticable....
Shaky: in certain p[lanes, notably the P38, the use of rudders to assist roll
Shaky: rates is almost mandatory, since it rolls so slow normally. done
Flitesim: sluggo, you're next.
Sluggo: Ok, regarding rudders still ...
Tsheehy: how aboout the effectiveness of using opposite rudder to keep the nose
up?
Sluggo: are there any serious drawbacks to using the rudder . . .
Shaky: I'll finish with Tsheey fisrst...but please use the ! for followups
Sluggo: to help increase your roll rate ie does it cause you to bleed
Flitesim: sluggo, hang on a sec...sorry.
Sluggo: more energy, etc?
Shaky: Use of opposite rudders can help you keep the nose up in a tight turn,
BUT!...
Shaky: if you need them to do that, you are probably moving so slow that...
Shaky: you will stall and spin before you can get guns on. In that case, it may be
wiser to drop the nose and
Shaky: build some speed back rather than push a bad shot
Shaky: done
Flitesim: do you have sluggo's ? shaky?
Tsheehy: ok thanks, GA sluggo
Shaky: Sluggo...got your...
Shaky: ANY use of control surfaces will cause E loss...
Shaky: thats the way Kesmai models drag, thats the way it in in real life...
Shaky: the use of rudders, however, reduces Energy only slightly,
and...
Shaky: is not usually noticable. Done
Flitesim: Otto...you're up.
Petsku: !
Kkraatz: OK how useful is a rudder slide, is the hit bubble too big to make...
Kkraatz: this an effective maneuver? done.
Shaky: Rudder slide as a defense?
Kkraatz: yes
Shaky: Hmmm...not effective at all, IMO, due to the hit bubble.
Sluggo: !
Shaky: The hit bubble, for those not aware...
Shaky: iswhat you have to hit in order to score...
Shaky: it is NOT limited to the plane shape, rather is an area defined
...
Shaky: as being a globe 2.5 wingspans diameter about your plane in all
directions
Shaky: done
Thrusmaster: !
Flitesim: Zombie - go ahead.
Shaky: Everyone...when asked to "go ahead" please type a quick "OK" so we
know yer there ;)
Flitesim: he's here - coming from finland...mebbe lagged.
Grits: hehe
Sluggo: he's in Finland; could be network delay
Grits:
Flitesim: okay, zombie - hold that thought, and we'll do ya next...
Petsku: How do you survive stall fight in high wing loaded plane against plane
with lower wing loading with equal E?
Flitesim: hehehe
Petsku: just long queston ,sorry
Flitesim: no worries...
Shaky: Zombie...
Shaky: All things being equal, speed, alt, pilot quality....short answer is...
Shaky: you don't 
Shaky: Best chances are, however...
Shaky: keep the speed high...over 225 kts...
Shaky: reason for this is...
Shaky: so that plane turning ability is no longer the determining factor in how
f
Shaky: quickly you can manuver....pilot tolerence is...in other words...
Shaky: keep the figh fast enough so that you black out before the low wing
loaded
Shaky: planes best turn performance is reached.
Shaky: This usually means a fight that spirals down...
Shaky: as the high loaded fighter tries to maintian speed and turn at the samme time
Shaky: because of this, vertical manuvers are the key. Don't just turn flat...keep
split..
Shaky: s'ing and pullin high wingovers. Done
Flitesim: Sluggo - go ahead.
Sluggo: OK
Shaky: Oh...and kill the Spit before the fight gets slow
.. REALLY done now
Sluggo: Say i'm in a stallfighter, and I am
Sluggo: bounced by a higher B&Z plane
Sluggo: what is a good defense
Sluggo: other than
Sluggo: the
Sluggo: usual break-turn most people seem to employ
Sluggo: done
Shaky: OK...defense against a higher B&Zer....
Shaky: First off...the plane with the higher energy...in this case the B&Zer...
Shaky: will ALWAYS control the fight...he decides when to attack, when to
leave...so...
Shaky: the stallfighters objective in this case is simple...
Shaky: BECOME the plane with the better energy!...now...how to do this?...
Shaky: Fist off...determine exactly what you are up against....
Shaky: you will gernerally see 2 types of B&Zers in the arena....
Shaky: the first, and most common, is the "make a pass, extend...make a pass"
type,
Shaky: and is the easiest to defend against...this fighter will dive on you,
Shaky: try for a shot, the extend out 2-4 thousand yards....
Shaky: and zoom, then come back. To defend against him...
Shaky: keep your nose to him...force the head-on shot....
Shaky: as he dives on your nose, try to "lead turn" him...that is...
Shaky: break UP and to one side ....
Shaky: as he comes within 900 yds with the objective off...
Shaky: finishing your half loop on his six within guns range...
Sluggo: !
Shaky: you may get a shot before he pulls out of range...but he WILL pull away
from you....
Shaky: as he takes that LONG extend...use the opportunity to climb a bit to
equalize E states...keep this up untill...
Shaky: you are Co-E enough to force him to turn, starting a stallfight, or untill he
leaves....
Shaky: Now...the SECOND type of B&Zer is much more dangerous...
Grits just vanished!
Shaky: you will see him make his pass and pull almost straight
vertical...zoominjg almost directly overhead....
Shaky: his objective is to try to get you to climb after him...which of course you
cannot do...
Shaky: since he is faster and will get higher fast....he wants to get you slow so
you cannot manuver...then drop on your head and
Shaky: finish you off....
Shaky: this is MUCh harder to defend against...for this guy....
Shaky: you MUST keep manuvering speed up....somewhere between...
Shaky: 150 and 225 kts...that way you can quickly break to avoid his
attacks...thay will come quickly...
Shaky: one right after another.....
Shaky: best moves if you get slow is an "oblique" split S...rolling over, pulling
down and to one side...then try to follow him up
Grits just joined this channel!
Shaky: as he zooms for his next show...if he gets greedy, he may...
Grits:
Shaky: try to floow you as you split-S....but to do this...
Shaky: he MUST turn, which slows him down ad works for YOU
Shaky: Things to remember are to keep speed over 150, and always turn into
him
Shaky: Done
Sluggo: hehe
Grits: !
Docden just exited the teleconference.
Flitesim: Sluggo - your followup.
Sluggo: OK
Sluggo: So assuming it is the B&Zers first pass,
Sluggo: I do not know if he will extend or zoom immediately,
Sluggo: so if I pull a hard lead turn and he zooms,
Sluggo: I am in trouble, right?
Sluggo: ga
Shaky: You COULD be....
Shaky: but remember...this is only the FIRST break for you...you should still
Shaky: have a decent speed....if not...and he is right over head...
Shaky: drop the nose IMEDIATLY for speed and break away from him
Shaky: done
Flitesim: Chumley - you're up. 
Thrusmaster: ok
Thrusmaster: I have a few, but most have been answered. What is the minimum
Range for Guns?
Thrusmaster: I have seen, and been told MANY different things on this. With a
2.5 wingspan
Thrusmaster: bubble, I should be getting ALOT more hits.
Shaky: Guns range, assuming planes are at reletive speed 0, is 650 yds
Shaky: We all should, Chumly 
Grits: hehe
Thrusmaster: Could you define Wingload for me?
Shaky: Wingloading.....I'll give you the "ez speak" answer....
Shaky: is the amount of the planes weight a given area of wing must
support....
Shaky: what this means is that a LOW wingloaded plane will have to...
Shaky: support LESS weight on a given area of wing surface than a high
wingloded plane....
Shaky: meaning it is "lighter" on its wings, making it quicker to manuver and able
to...
Shaky: turn at a higher rate...it has "more to spare" since its using less for a given
wing area....
Shaky: on the converse side...
Shaky: an High loaded plane usually has less drag....
Shaky: since it has less wing and produces less potential lift at any given
moment...
Shaky: of course...this is only for wings...other factors are involved...witness the
WUNDERSpit
.
Shaky: done
Thrusmaster: So its a trade off.
Shaky: Basically...yes. Think of the classic example....
Thrusmaster: How do you determine it? Is it Feel? F4 feels "Hevy" while Zeke is
Light?
Shaky: low wingloaded is the Zeke...light, manuverable...nimble, slow....
Shaky: verses the F4...High wingloaded, fast, turns like a brick
Thrusmaster: ahh.. Done.
Jrhillman just joined this channel!
Flitesim: Grits - go for it.
Grits: ok
Shaky: Yes...a light loaded plane will feel more "nimble", but that is hard to
translate to AW since we gort no feedback through
Grits: i sort of understand it but how does a lag turn work?
Shaky: or sticks...YET! right, TM dude 
Thrusmaster: <some day>
Shaky: Ugh..."lag turn" is one of those phrases that has many meanings,...
Shaky: depending on whose books you read...define further?
Grits: nah
Grits: your answered my real quest so i had to ask something 
Shaky: OK...we'll take the meaning that I use...
Shaky: Lag turn as applied to lag pursuit...
Shaky: in a turn
....
Grits: yes thats what i was thinking of
Shaky: When we speak of Lag, lead, and pure....we are basically saying that...
Shaky: the gunsight is BEHIND , ON or AHEAD of the
quarry...
Shaky: so..what does all this mean?....
Shaky: it relates to "closure"...or how fast you are closing on a target...
Shaky: PURE pursuit...putting the gunsight <actually your planes line of
flight>...
Shaky: right ON the enemy will result, given identical speeds, in NO closure...that
is...
Shaky: you will neaither gain nor lose ground on an opponent....
Grits: <lightbulb goes on>
Shaky: This is assuming identical speeds, and for now, rates of turn...
Shaky: ie, at this point...bth planes have the same rate of turn....
Shaky: thus are pulling the same Gs...upshot is...YOU blackout when he
dies...
Shaky: Now...LAG pursuit....
Shaky: this means placing the boresight BEHIND the enemy...again...given
same
Shaky: speeds...you will LOSE ground and fall further behind....
Shaky: this is usefull if you are FASTER than you opponent,
because...since you are faster, you are closing...BUT since you are using
Shaky: lag pursuit, you are closing LESS, giving youii a longer opportunity
to...
Shaky: set up a shot...ALSO, since you are NOT turning as hard...
Shaky: you are NOT pulling as many Gs, and he blacks out first
...
Shaky: LEAD pursuit...perhaps the MOST useful of the three...
Shaky: say in a fight, you are co alt, co speed, and he is turining in front of
you...
Shaky: JUST outta guns range...frustrating, no?...well...just put the
boresight...
Shaky: AHEAD of the target as you both turn and you WILL close the
range...
Shaky: BUT...YOU are turning harder and risk blacking out first.
Shaky: I hope its clear
...done
Grits: !
Flitesim: Grits, go ahead.
Grits: ok
Grits: so a lag roll is just a way to increase your lag ?
Grits: so to speak
Grits: done
Tsheehy: !
Shaky: Yes....it is a Barrel type roll ...
Shaky: with your boresight BEHIND the bogie...opening the range and hopefully
giving you a better angle for a shot....
Shaky: remember...the closer you are....the HARDER you have to pull to close
and angle to get a shot
Shaky: done
Grits: cc
Flitesim: Delta - go ahead.
Grits: thanks
Tsheehy: ok
Thrusmaster: !
Tsheehy: in a stallfigter, at what point do you engage your flaps for extra turn
rate?
Shaky: Hmmm...depends on plane....
Tsheehy: as a last ditch effort or to get an advantage early on?
Shaky: in a 38, for example most devotees swear by ONE
notch...
Tsheehy: how bout those with a maneuvering flap vs those without?
Tsheehy: GA
Shaky: of flaps at all times while stallfighting...with an extra as needed...
Shaky: these flaps <38 and 51> are called manuvering flaps, because...
Shaky: the extend only a little bit, increasing lift <and turn> without much drag
penalty...other than that...
Shaky: I use flaps ONLY on two occasions while fighting...
Shaky: ONE...to get thet extra little "push" to get me over the top on a slow
loop...
Shaky: TWO...when I KNOW that I can get the shot by using them and kill
the bad guy NOW....
Shaky: problem with flaps is that they increase drag horribly, although
"manuvereing flaps" to a lesser extent, thus slowing you down
Shaky: and blowing energy...the Spit is the worst for this with...
Shaky: its ALL UP OR DOWN flaps.....instead of using the flaps to better the turn
rate...
Shaky: at may be better to pull a little up and "cut the corner" on the bad guy, thus
preserving some E
Shaky: done
Flitesim: Chumley - go ahead.
Thrusmaster: ok
Tsheehy: great thanks.. gotta log.. appreciate it Shaky and Shebop..
Flitesim: Sure thing, Delta - g'nite.
Thrusmaster: You mentioned Angle on gunnery. Do you look for more "Surface
Area" to shoot at
Shaky: CYA Delta...thaks fer coming
Thrusmaster: or are you looking for something else.
Tsheehy just exited the teleconference.
Shaky: I am looking for ONE thing, mainly...
Shaky: a shot on the enemies dead six o'clock postion from less than 300
yards...
Shaky: HOWEVER...in a stallfight, I will take any rear quarter shot I can get...I
will...
Shaky: AVOID head on shots...
Shaky: Why? Well....
Shaky: while I'm straightening out to take that low percentage head on
shot...
Shaky: the bad guys is still turning, gaining an angle on me so HE can soot me
from the back
Shaky: So, No..I don't look for the "biggest" surface area, that would be
from...
Shaky: straght on top dor directly underneath...thats a 90 degree deflection
shot...
Shaky: and a lower percentage shot than one from dead 6 o'clock.
Shaky: done
Flitesim: Does anyone else have any questions?
Thrusmaster: why is the 6 shot better than having all that surface area?
Headhunter: HitBubble and gunnery modes 
Shaky: A six o'clock shot has several advantages....
Hotrail: !
Shaky: some of them "real" some unique to AW...
Shaky: REAL...the target is moving LESS relative to you than a 90 degree
shot,
Shaky: somplifying tracking and giving a longer shot opportunity...
Shaky: also...since ou are directly BEHIND your opponent, he has a HELL of a lot
of work to do to try to get the FRONT of his plane,
Shaky: where the guns are, pointed at YOU 
Shaky: in AW...dead 6 and rear quarter shotm, especially close in
Shaky: are given a substantial lethlity bonus as well.
Shaky: done
Flitesim: Hotrail, go ahead.
Thrusmaster: ok.. Done.
Hotrail: ok
Hotrail: spiral climb.....
Hotrail: what planes...How.....when.....why?
Shaky: Spiral climb is a much ballyhooed tactic useful in ONE specific...
Headhunter: HUGE quake in japan!
Shaky: circumstance, when you are turning with your opponent, just out of range,
and cam climb faster...
Shaky: than he....the idea is to sucker him into following you....
Shaky: thus he stalls out, drops is nose, and you drop on him
.
Shaky: ANY plane can do this...given a speed advantage, planes that excel are
planes that clibb well...the 109, Cat, F4, Spit
Shaky: done
Thrusmaster: !
Flitesim: Chumley, go ahead.
Hotrail: how? rudder usage?
Shaky: No....
: hang on Chum...
Shaky: just tuurn and climb
Shaky: <wanna beat someone doing it to you?>
Hotrail: I just wanna beat someone
Shaky: Keep speed up, use lead pursuit, pull the nose up sharply for a qhick 2-3
second shot, drop the nose back down for...
Kkraatz: hehehehe
Shaky: speed BEFORE you get close to stalling 
Hotrail: ok...thanks done
Flitesim: okay, Chumley - now you may go., 
Thrusmaster: ok
Jacob Allan just switched to this channel!
Thrusmaster: One Quick one. I have tried to use the Split S a few times, but i
have a very
Headhunter (whispered): it off
Jacob Allen: Hello, all.
Jacob Allen: Just for your information:
Flitesim: Jacob - hold that thought please.
Jacob Allen: My name is Jacob Walker, and I'm from CRC Customer
Support.
Flitesim: This a formal conference. 
Thrusmaster: hard time determining when i am "Straight Up". How do i do it effectivly?
Jacob Allen: Sorry.
Headhunter (whispered): Bridges down like LA Freeways.
Shaky: What...determine when you are "straight up"
Shaky: Chum...don't get what yer asking
Thrusmaster: Basically, the Split S as i have had it described, you pull straight up, Aileron
Thrusmaster: Roll, and Level.. How do i know when to Roll?
Shaky: Hmmm....
Thrusmaster: add ladder bars with break? 
Shaky: well...first off...the Split-S is a DOWNWARD manuver...an "Immelman" is
up 
Thrusmaster: ahh... good thing this is 101. 
Shaky: basically....why are you worried about being straight up?....
Lenin: i have a question.
Shaky: as long as you can put a little roll into the manuver it makes you hard to
track,
Flitesim: lenin hang in for a sec please.
Shaky: don't matter whether your nose is 90 degree to eath ot not
...but...
Shaky: in AWW...the best way is to use the TM gear to
Shaky: quicky look left or right...
Jacob Allan (whispered): Thanks...
Sluggo: unless your hat switch is broken
Shaky: when the ground is at 90 degree to the wing, you nose is straight up or
down
Shaky: we now take a brief commercial break...
Flitesim: Folks - got a CRIS mgmt type here - please listen - go ahead
Jacob
Jacob Allen: For your information:
Jacob Allen: My name is Jacob Allan, and I'm from CRC Customer Service.
Jacob Allen: We are having a bit of a problem on the CRIS part of CRCnet now,
and just for your information
Jacob Allen: You can not enter the CRIS system, as of now, without being in
"invis" mode...
Jacob Allen: What this means, is that you can NOT communicate with
anyone.
Jacob Allen: The system may be down later on, and we will try to fix it as soon as
possible.
Jacob Allen: I'm sorry for any confusion it may cause.
Shaky: Does this mean no page or telegram?
Jacob Allen: Finally, just a reminder, Customer Service is available 9am-Midnight, 7 dyas a week at 800-745-2747.
Lenin: does this include multiplayer?
Jacob Allen: Telegram only, Shaky.
Flitesim: Thanks, Jacob. Don't pull the plug till we've all gone home, please.

Jacob Allen: No, Lenin...just the CRIS part of the system.
Shaky: but conferences still up?
Jacob Allen: It's quite iscolated to teleconferencing and paging in CRIS part of the
system.
Shaky: ahhh...OK
Jacob Allen: This part of the system is FINE.
Redcoat just as long as AW still works 
Jacob Allen: It's the CRIS part of the system...the other teleconference module
that is bad.
Jacob Allen: AW still works.
Shaky: this on a seperate box, eh?
Lenin: so no data customer service right?
Jacob Allen: Yup, Shaky ...
Jacob Allen: That is correct for now, Lenin, as no one can communicate with
Customer Service...
Jacob Allen: Sorry to inturupt!
Flitesim: No worries, Jacob - thanks.
Flitesim: Shaky - back to you. 
Jacob Allen: Just wanted to let you know...
Jacob Allen: Goodnight!
Jacob Allan just exited the teleconference.
Flitesim: He was determined to tell you all that. 
Shaky: OK...now back to our program....
Shaky: who's our next contestant, Vanna?
Redcoat !
Flitesim: Hotrail, Pat! 
Hotrail: DUH!
Lenin: does anyone know whats wrong with zmodem? (here on cri
Shaky: C'mon, Rook...don't tell me ya fergot already 
Flitesim: lenin - not now, please. 
Hotrail: fergot what?
Flitesim: lenin wrong topic too
Flitesim: You have a question, Hotrail?
Shaky: Sorry Lenin...we AW types, not nuthin to do with CRIS
Hotrail: no mam..I think redcoat does tho
Redcoat: 
Flitesim: Okay, redcoat - go fer it
Redcoat: ok Doc was talking about a 'sliceback' on Oz today, whats that?
Shaky: Probably one of Docs own terms...I dunno what he means
Sluggo: i do
Shaky: GA then Slug
Shaky: then I comment 
Sluggo: Sliceback is a split-s that is not purely vertical, ie .
Sluggo: somewhere between horizontal and straight down
Sluggo: pitchback is immel that is
Shaky: Ahhh...thats what I have refferred to as an "Oblique Split-S"
Sluggo: not straight up. Mr. Ed says those are pretty standard Air Force
terms
Shaky: Or Oblique Immelman
Redcoat he was talkng about climbing first though
Shaky: Yes....
Sluggo: Shaw uses them as well
Shaky: In ANY type of downward manuver...
Lenin just vanished!
Shaky: its a good idea NOT to enter with a lot of spped....
Shaky: climbig before a sliceback does TWO thing...
Thrusmaster: !
Headhunter (whispered): Oh jesus......
Shaky: bleeds some of that speed, AND enables you you exit the manuver at
roughly the same alt you startes it...in essense a rapid way
Shaky: to sharply change direction
Shaky: BOTH of these manuvers are to be preferred in a stallfight verses
a"straight" immel or split-s,...
Shaky: since they are both harder to track, and get you a better angle on the
opponent
Shaky: done
Flitesim: Chumley, you're up
Thrusmaster: Ok
Thrusmaster: How do you reccomend dropping speed in a long dive?
Shaky: Why would you want to? To avoid compressability?
Thrusmaster: exactly... Too many times I lose control when i am coming down on
someone.
Shaky: Best way is to chop throttle...NO plane will compress in a steep dive
at
Shaky: 1/2 throttle
Thrusmaster: Hmm... Have to play with that one. Should i chop throttle
Immeadialty, or
Shaky: remember though...by chopping that throttle, you are giving up E...
Thrusmaster: somewhere along the dive? Any "Magic" speed?
Shaky: So make darn sure there aint no one about with better E
Shaky: About when...
Shaky: Well...take it close to max dive speed, then chop...
Shaky: testing controlabillty with "test" movements of the stick....
Shaky: to see if the plane still responds....
Shaky: "magic Speed", that is...how fast is jiust right...
Shaky: varies with EACH plane....
Shaky: for example, the Jug compresses at about 350 kts, any faster and
your controls lock,
Pyro just joined this channel!
Shaky: while the 51 can go 450 or more....how to find out?....
Shaky: Kesmai publishes no figures on this...best way is to test for yourself
Shaky: done
Flitesim: Okay folks - we're gonna wrap this up and continue on
Thursday...BTW...
Thrusmaster: Ok.. DOne.
Flitesim: I have an announcement before you all split...
Flitesim: On January 28th at 9pm we'll be having ROBERT SHAW in an RTC
here in this forum...
Headhunter: Air Warrior is free forever?
Pyro: my thoughts exactly
Redcoat Yaaaa!
Shaky: YEEEHAAAA!
Redcoat I'm in!!
Flitesim: it's not listed on the schedule - it's an extra added bonus. 
Shaky: IN! IN! IN!
Redcoat cool God himself
Sluggo: sweet
Flitesim: Just so y'all know, in case you miss the note in the forum about it. 
Robinhood:
Flitesim: Shaky's got an announcement too about Thursday's class
Petsku: I ll be there
Shaky: OK...
Shaky: On thursday....
Shaky: In addition to whatever people ask for Advanced Stallfighting....
Shaky: I want to go into multi plane engagements...ie: who to kill first, who to
watch, what to look for
Shaky: CYA all there ! Done
Flitesim: cool Shaky - thanks alot for tonight and thanks everyone for
attending
Kkraatz: Can't wait
Sluggo: that sounds good to me
Redcoat I'll bring ya an apple on Thursday 
Robinhood: Thanks SS
Redcoat thx
Shaky: <bows>
Hotrail: thanks Shaky...Shebop goodnight.
Kkraatz: thanx
Pyro: check for razor blades first
Flitesim: Nite Hotrail
Redcoat thanks I'm going to kill somehtin now
Shaky: Thanks for coming...good questions fromall
Robinhood: Last one to the arena get a C47
Hotrail just exited the teleconference.
Flitesim: That'll be me - I have ta clean up the
spitballs...
Thrusmaster: Shaky, Shebop, cant thank you enough. I amy
get a kill tgis camp yet. 
Petsku: Thanks Shaky
Redcoat dont check for em then its no fun
Flitesim: Chumley - my pleasure. Shaky did all the work.

-- Message sent --
Flitesim: Thanks again, Shaky - excellent job.
END LOG
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