High Visibility Targets



    What is SAC?
    SAC stands for 'Scenario Aircraft Converter', it was conceived by 'Fidd' of the Krait Squadron and designed by 'Fidd' and 'G42' (also a Krait Squadron member). What SAC does is allow you to change the aircraft and terrain bitmaps in Air Warrior.
    The visual effect of this is that, for terrains, when you look out of the cockpit of your aircraft, instead of seeing the Kesmai mottled green ground texture, you can choose to see desert, jungle, snow, or the green and pleasant land of England. You can also change the type of clouds you see and in the Pacific arena, the sea state.
    For aircraft you can change the colour scheme ('skin') that you see on other aircraft when looking out of your cockpit. So an F4U Corsair for instance could be the default 'It's Big and Blue', or it could be the Royal Navy, Fleet Air Arm mottled green Burma camouflage. A B17 could be silver, green or brown, complete with markings and nose art.
    The main reason for SAC, as it's name suggests is in scenario's. For the 'Operation Longbow' scenario you were able to set all the aircraft in the scenario to the actual paint schemes used in that theatre, in that year. You could also set the appropriate terrain. All of this can be done with one or two clicks of the mouse.
    SAC also contains an 'Event Clock' that works out all those time zone changes for you, so you need never turn up for a scenario two hours late again. Simply enter the time zone and start time, given in the event instructions. The clock will then tell you what time the event starts for your local time zone.
    You should note that SAC only works in 3D.
    New to SAC is G42's excellent Air Warrior Sound Manager, which allows you to change the sound files, as easily as you change terrains and skins in SAC. The alternate sound files have to be heard to be believed.

    What are the high visibility targets and why do I need them?
    Some of the SAC terrains, while extremely realistic, can make airfields and consequently the targets on them rather hard to see. In the desert terrain for example the airfield is the same colour as the surrounding countryside and the buildings are a sand colour. Simply finding the airfield is hard enough, let alone visually lining up on the targets for bombing.
    Prop and Zerohr created these replacement sets of airfields for SAC. They are loaded over the top of your favourite terrain, and make the targets highly visible.
    If you are using Vulture's High Visibility Runways load them first and then the High Visibility Targets from SAC, as some files overwrite each other.

    Here are some screenshots of the High Visibility Targets.
    Prop's targets have the red and white facilities. Zerohr's targets2 have the green facilities.


    Zerohr's High Visibility Targets Prop's High Visibility Targets Prop's High Visibility Targets


    Installation instructions for the high visibility targets.
    Installing these targets couldn't be easier. Download the self extracting zip file to your hard drive. Double click on the file you have downloaded and extract the contents into your SAC\terrain folder. Launch SAC and click the terain button, then scroll down until you see the 'targets' and 'targets2' entries.

    Download the High Visibility Targets for SAC.
    To download Prop's red and white High Visibility Targets for SAC CLICK HERE 139kb self extracting zip file.
    To download Zerohr's green High Visibility Targets2 for SAC CLICK HERE 163kb self extracting zip file.

    Where can I see a more detailed explanation of SAC and more screenshots?
    For more information, or to see screen shots of SAC on Fidd's website: CLICK HERE.

    Where do I download SAC from?
    To download SAC from the Krait Squadron website: CLICK HERE.
    To download more terrain, sea and sky textures from Squirrel's website: CLICK HERE.
    To download the new Air Warrior Sound Manager from G42's website: CLICK HERE.

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